/// <summary> /// Returns true if objects are equal /// </summary> public bool Equals(ServerSchedulerHints input) { if (input == null) { return(false); } return (( this.Group == input.Group || this.Group != null && input.Group != null && this.Group.SequenceEqual(input.Group) ) && ( this.Tenancy == input.Tenancy || this.Tenancy != null && input.Tenancy != null && this.Tenancy.SequenceEqual(input.Tenancy) ) && ( this.DedicatedHostId == input.DedicatedHostId || this.DedicatedHostId != null && input.DedicatedHostId != null && this.DedicatedHostId.SequenceEqual(input.DedicatedHostId) )); }
/// <summary> /// Returns true if objects are equal /// </summary> public bool Equals(ServerSchedulerHints input) { if (input == null) { return(false); } return (( this.Group == input.Group || this.Group != null && input.Group != null && this.Group.SequenceEqual(input.Group) ) && ( this.DifferentHost == input.DifferentHost || this.DifferentHost != null && input.DifferentHost != null && this.DifferentHost.SequenceEqual(input.DifferentHost) ) && ( this.SameHost == input.SameHost || this.SameHost != null && input.SameHost != null && this.SameHost.SequenceEqual(input.SameHost) ) && ( this.Cidr == input.Cidr || this.Cidr != null && input.Cidr != null && this.Cidr.SequenceEqual(input.Cidr) ) && ( this.BuildNearHostIp == input.BuildNearHostIp || this.BuildNearHostIp != null && input.BuildNearHostIp != null && this.BuildNearHostIp.SequenceEqual(input.BuildNearHostIp) )); }