public void SetupSteps() { AddStep("set room", () => SelectedRoom.Value = new Room()); AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait()); AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); }
public void SetupSteps() { AddStep("set room", () => SelectedRoom.Value = new Room()); importBeatmap(); AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); }
public void SetupSteps() { AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); }