コード例 #1
0
	/// <summary>
	/// Displays global PDG status
	/// </summary>
	private void DrawPDGStatus()
	{
	    string pdgState = "PDG is NOT READY";
	    Color stateColor = Color.red;

	    HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
	    if (pdgSession != null)
	    {
		if (pdgSession._pdgState == HAPI_PDG_State.HAPI_PDG_STATE_COOKING)
		{
		    pdgState = "PDG is COOKING";
		    stateColor = Color.yellow;
		}
		else if (pdgSession._pdgState == HAPI_PDG_State.HAPI_PDG_STATE_READY)
		{
		    pdgState = "PDG is READY";
		    stateColor = Color.green;
		}
	    }

	    EditorGUILayout.Space();

	    _boxStyleStatus.normal.textColor = stateColor;
	    GUILayout.Box(pdgState, _boxStyleStatus);
	}
コード例 #2
0
		private void DrawPDGStatus()
		{
			string pdgState = "PDG is NOT READY";
			Color stateColor = Color.red;

			HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
			if (pdgSession != null)
			{
				if (pdgSession._pdgState == HAPI_PDG_State.HAPI_PDG_STATE_COOKING)
				{
					pdgState = "PDG is COOKING";
					stateColor = Color.yellow;

					//if (_assetLink != null)
					{
						//pdgState = string.Format("{0} ({1})", pdgState, _assetLink._workItemTally.ProgressRatio());
					}
				}
				else if (pdgSession._pdgState == HAPI_PDG_State.HAPI_PDG_STATE_READY)
				{
					pdgState = "PDG is READY";
					stateColor = Color.green;
				}
			}

			EditorGUILayout.Space();

			_boxStyleStatus.normal.textColor = stateColor;
			GUILayout.Box(pdgState, _boxStyleStatus);
		}
コード例 #3
0
	/// <summary>
	/// Cook the specified TOP node.
	/// </summary>
	/// <param name="topNode"></param>
	public void CookTOPNode(HEU_TOPNodeData topNode)
	{
	    HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
	    if (pdgSession != null)
	    {
		pdgSession.CookTOPNode(topNode._nodeID);
	    }
	}
コード例 #4
0
	/// <summary>
	/// Dirty the specified TOP node and clear its work item results.
	/// </summary>
	/// <param name="topNode"></param>
	public void DirtyTOPNode(HEU_TOPNodeData topNode)
	{
	    HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
	    if (pdgSession != null && pdgSession.DirtyTOPNode(topNode._nodeID))
	    {
		ClearTOPNodeWorkItemResults(topNode);
	    }
	}
コード例 #5
0
		private void OnDestroy()
		{
			HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
			if (pdgSession != null)
			{
				pdgSession.RemoveAsset(this);
			}
		}
コード例 #6
0
	private void OnDestroy()
	{
	    HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
	    if (pdgSession != null)
	    {
		// Unregister on clean up
		pdgSession.RemoveAsset(this);
	    }
	}
コード例 #7
0
	/// <summary>
	/// Dirty the currently selected TOP network and clear all work item results.
	/// </summary>
	public void DirtyAll()
	{
	    HEU_TOPNetworkData topNetwork = GetSelectedTOPNetwork();
	    if (topNetwork != null)
	    {
		HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
		if (pdgSession != null && pdgSession.DirtyAll(topNetwork._nodeID))
		{
		    ClearTOPNetworkWorkItemResults(topNetwork);
		}
	    }
	}
コード例 #8
0
	/// <summary>
	/// Register self with the global HEU_PDGAssetLink list.
	/// </summary>
	private void HandleInitialLoad()
	{
#if HOUDINIENGINEUNITY_ENABLED
	    HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
	    if (pdgSession != null)
	    {
		pdgSession.AddAsset(this);
	    }

	    if (_linkState != LinkState.INACTIVE)
	    {
		// On load this, need to relink
		_assetID = HEU_Defines.HEU_INVALID_NODE_ID;
		_linkState = LinkState.INACTIVE;

		// UI will take care of refreshing
		//Refresh();
	    }
#endif
	}
コード例 #9
0
	/// <summary>
	/// Cancel the PDG cook of the currently selected TOP network
	/// </summary>
	public void CancelCook()
	{
	    HEU_SessionBase session = GetHAPISession();
	    if (session == null || !session.IsSessionValid())
	    {
		return;
	    }

	    HEU_TOPNetworkData topNetwork = GetSelectedTOPNetwork();
	    if (topNetwork != null)
	    {
		//Debug.Log("Cooking output!");

		_workItemTally.ZeroAll();
		ResetTOPNetworkWorkItemTally(topNetwork);

		HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
		if (pdgSession != null)
		{
		    pdgSession.CancelCook(topNetwork);
		}
	    }
	}
コード例 #10
0
	/// <summary>
	/// Cook the output TOP node of the currently selected TOP network.
	/// </summary>
	public void CookOutput()
	{
	    HEU_SessionBase session = GetHAPISession();
	    if (session == null || !session.IsSessionValid())
	    {
		return;
	    }

	    HEU_TOPNetworkData topNetwork = GetSelectedTOPNetwork();
	    if (topNetwork != null)
	    {
		//HEU_Logger.Log("Cooking output!");

		_workItemTally.ZeroAll();
		ResetTOPNetworkWorkItemTally(topNetwork);

		HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
		if (pdgSession != null)
		{
		    pdgSession.CookTOPNetworkOutputNode(topNetwork, OnSyncComplete);
		}
	    }
	}
コード例 #11
0
	/// <summary>
	/// Main function to display linked asset's info, and functions.
	/// </summary>
	private void DrawAssetLink()
	{
	    HEU_PDGAssetLink.LinkState validState = _assetLink.AssetLinkState;

	    using (new EditorGUILayout.VerticalScope(_backgroundStyle))
	    {
		EditorGUILayout.Space();

		// Linked asset
		SerializedProperty assetGOProp = HEU_EditorUtility.GetSerializedProperty(serializedObject, "_assetGO");
		if (assetGOProp != null)
		{
		    EditorGUILayout.PropertyField(assetGOProp, _assetGOLabel, false);
		}

		EditorGUILayout.Space();

		using (new EditorGUILayout.HorizontalScope())
		{
		    // Refresh button re-poplates the UI data from linked asset
		    if (GUILayout.Button(_refreshContent, GUILayout.MaxHeight(_largButtonHeight)))
		    {
			_assetLink.Refresh();
		    }

		    // Reset button resets and recreates the HEU_PDGAssetLink
		    if (GUILayout.Button(_resetContent, GUILayout.MaxHeight(_largButtonHeight)))
		    {
			_assetLink.Reset();
		    }
		}

		// Autocook allows to automatically cook the TOP network when input assets are cooked
		_assetLink._autoCook = EditorGUILayout.Toggle(_autocookContent, _assetLink._autoCook);

		// Whether to use HEngine meta data to filter TOP networks and nodes
		_assetLink._useHEngineData = EditorGUILayout.Toggle(_useHEngineDataContent, _assetLink._useHEngineData);

		EditorGUILayout.Space();

		// Asset status
		using (new EditorGUILayout.VerticalScope(HEU_EditorUI.GetSectionStyle()))
		{
		    EditorGUILayout.LabelField("Asset is " + validState);

		    if (validState == HEU_PDGAssetLink.LinkState.ERROR_NOT_LINKED)
		    {
			EditorGUILayout.LabelField("Failed to link with HDA. Unable to proceed. Try rebuilding asset.");
		    }
		    else if (validState == HEU_PDGAssetLink.LinkState.LINKED)
		    {
			EditorGUILayout.Space();

			EditorGUILayout.LabelField(_assetStatusLabel);

			DrawWorkItemTally(_assetLink._workItemTally);

			EditorGUILayout.Space();
		    }
		}
	    }

	    if (validState == HEU_PDGAssetLink.LinkState.INACTIVE)
	    {
		_assetLink.Refresh();
	    }
	    else if (validState == HEU_PDGAssetLink.LinkState.LINKED)
	    {
		using (new EditorGUILayout.VerticalScope(_backgroundStyle))
		{
		    EditorGUILayout.Space();

		    DrawSelectedTOPNetwork();

		    EditorGUILayout.Space();

		    DrawSelectedTOPNode();
		}
	    }

	    // Display cook event messages
	    string eventMsgs = "<color=#c0c0c0ff>Cook event messages and errors will be displayed here...</color>";
	    HEU_PDGSession pdgSession = HEU_PDGSession.GetPDGSession();
	    if (pdgSession != null)
	    {
		string actualMsgs = pdgSession.GetEventMessages();
		if (!string.IsNullOrEmpty(actualMsgs))
		{
		    eventMsgs = string.Format("{0}", actualMsgs);
		}
	    }

	    using (new EditorGUILayout.VerticalScope(_backgroundStyle))
	    {
		EditorGUILayout.Space();

		_eventMessageScrollPos = EditorGUILayout.BeginScrollView(_eventMessageScrollPos, false, false);
		Vector2 textSize = _eventMessageStyle.CalcSize(new GUIContent(eventMsgs));
		EditorGUILayout.PrefixLabel(_eventMessageContent);
		EditorGUILayout.SelectableLabel(eventMsgs, _eventMessageStyle, GUILayout.ExpandHeight(true),
			GUILayout.ExpandWidth(true), GUILayout.MinWidth(textSize.x), GUILayout.MinHeight(textSize.y));
		EditorGUILayout.EndScrollView();
	    }
	}