private void NotifyAssetCooked(HEU_CookedEventData cookedEventData) { if (cookedEventData == null) { return; } NotifyAssetCooked(cookedEventData.Asset, cookedEventData.CookSuccess, cookedEventData.OutputObjects); }
private void CookCompletedCallback(HEU_CookedEventData cookedEventData) { if (cookedEventData == null) { return; } CookCompletedCallback(cookedEventData.Asset, cookedEventData.CookSuccess, cookedEventData.OutputObjects); }
public void CookedCallback(HoudiniEngineUnity.HEU_CookedEventData Data) { Debug.LogFormat("Cooked! Asset={0}, Success={1}, Outputs={2}", Data.Asset.AssetName, Data.CookSuccess, Data.OutputObjects.Count); }