private void NotifyAssetCooked(HEU_CookedEventData cookedEventData)
	{
	    if (cookedEventData == null)
	    {
		return;
	    }

	    NotifyAssetCooked(cookedEventData.Asset, cookedEventData.CookSuccess, cookedEventData.OutputObjects);
	}
	private void CookCompletedCallback(HEU_CookedEventData cookedEventData)
	{
	    if (cookedEventData == null)
	    {
		return;
	    }

	    CookCompletedCallback(cookedEventData.Asset, cookedEventData.CookSuccess, cookedEventData.OutputObjects);
	}
 public void CookedCallback(HoudiniEngineUnity.HEU_CookedEventData Data)
 {
     Debug.LogFormat("Cooked! Asset={0}, Success={1}, Outputs={2}", Data.Asset.AssetName, Data.CookSuccess, Data.OutputObjects.Count);
 }