public OptionsScene(Game game) : base(game) { Type = SceneType.Options; Font optionsText = new Font(game, "This is the Options!", new Vector2(0, 0), Color.Red); SceneComponents.Add(optionsText); }
public MenuItem(Game game, String text, Vector2 position, Color color) : base(game) { this.text = text; font = new Font(game, text, position, color); }