public OptionsScene(Game game)
            : base(game)
        {
            Type = SceneType.Options;

            Font optionsText = new Font(game, "This is the Options!", new Vector2(0, 0), Color.Red);
            SceneComponents.Add(optionsText);
        }
 public MenuItem(Game game, String text, Vector2 position, Color color)
     : base(game)
 {
     this.text = text;
     font = new Font(game, text, position, color);
 }