protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { if (m_valInfos != null) { encoder.Encode1(m_version); encoder.Encode1((byte)m_valInfos.Count); foreach (KeyValuePair<byte, ServerInfo> kvp in m_valInfos) { encoder.Encode1(kvp.Value.m_id); encoder.EncodeString(kvp.Value.m_ip); encoder.Encode2(kvp.Value.m_port); } } encoder.Encode1(0); encoder.Encode1(0); } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode4(ItemCode); encoder.EncodeString(Name); encoder.EncodeString(Descriptions); encoder.EncodeString(Icon); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ItemCode = decoder.Decode4(); Name = decoder.DecodeString(); Descriptions = decoder.DecodeString(); Icon = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
public override bool DoDecoding(ISmartStream issStream) { bool ret = true; ResultCode = issStream.Decode4(); m_isAlreadyLogined = issStream.Decode1(); if (ResultCode == 0 && m_isAlreadyLogined == 0) { m_user = new User(); SimpleStream stream = new SimpleStream(); stream.SetBuffer(issStream.DecodeBuffer(), true); ret = m_user.DeSerialize(stream); } if (ret) ret = issStream.CheckSignature(); return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode4(VfxID); encoder.EncodeString(Resource); encoder.EncodeString(Pivot); encoder.Encode4(OffsetX); encoder.Encode4(OffsetY); encoder.Encode4(OffsetZ); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_userSN = decoder.Decode4(); m_sessionId = decoder.Decode8(); m_typeCode = (UserType)decoder.Decode1(); m_userID = decoder.DecodeString(); m_nickname = decoder.DecodeString(); //m_isSync = decoder.Decode1() > 0 ? true : false; } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { VfxID = decoder.Decode4(); Resource = decoder.DecodeString(); Pivot = decoder.DecodeString(); OffsetX = decoder.Decode4AsSingle(); OffsetY = decoder.Decode4AsSingle(); OffsetZ = decoder.Decode4AsSingle(); } catch (Exception) { ret = false; } return ret; }
public override bool DoDecoding(ISmartStream issStream) { bool ret = true; m_resultCode = issStream.Decode4(); if (m_resultCode == 0) { m_configVer = issStream.Decode1(); if (m_configVer == 0) { SimpleStream stream = new SimpleStream(); m_config = new ValConfig(); stream.SetBuffer(issStream.DecodeBuffer(), true); ret = m_config.DeSerialize(stream); } } if (ret) ret = issStream.CheckSignature(); return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_valInfos = new Dictionary<byte, ServerInfo>(); m_version = decoder.Decode1(); byte size = decoder.Decode1(); for (byte i = 0; i < size; ++i) { ServerInfo si = new ServerInfo(); si.m_id = decoder.Decode1(); si.m_ip = decoder.DecodeString(); si.m_port = decoder.Decode2(); m_valInfos.Add(si.m_id, si); } if (decoder.Decode1() > 0) { } if (decoder.Decode1() > 0) { } } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { ret = base.OnSerialize(encoder, stream); if (ret) { encoder.Encode1((byte)EquipmentType); encoder.Encode1((byte)EquipmentRarityId); encoder.Encode4(HeroItemCode); encoder.Encode4(BattlePower); encoder.Encode4(PriceSelling); encoder.Encode4(ItemChanceAmplifier); encoder.EncodeString(AtlasResource); encoder.EncodeString(TextureName); encoder.Encode1((byte)m_stats.Count); foreach (var pr in m_stats) { encoder.Encode4(pr.Key); encoder.Encode4(pr.Value); } } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ushort size = 0; m_missions.Clear(); m_boosters.Clear(); m_equipments.Clear(); m_heroes.Clear(); m_treasureBoxes.Clear(); m_items.Clear(); m_goods.Clear(); size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Mission m = new Mission(); if (!m.DeSerialize(stream)) throw new Exception(); m_missions.Add(m.MissionCode, m); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Item o = null; ItemType itemType = (ItemType)decoder.Decode1(); switch (itemType) { case ItemType.Booster: o = new Booster(); break; case ItemType.Equipment: o = new Equipment(); break; case ItemType.Hero: o = new Hero(); break; case ItemType.TreasureBox: o = new TreasureBox(); break; default: o = new Item(itemType); break; } if (!o.DeSerialize(stream)) throw new Exception(); m_items.Add(o.ItemCode, o); switch (itemType) { case ItemType.Booster: m_boosters.Add(o.ItemCode, (Booster)o); break; case ItemType.Equipment: m_equipments.Add(o.ItemCode, (Equipment)o); break; case ItemType.Hero: m_heroes.Add(o.ItemCode, (Hero)o); break; case ItemType.TreasureBox: m_treasureBoxes.Add(o.ItemCode, (TreasureBox)o); break; } } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Goods t = new Goods(); if (!t.DeSerialize(stream)) throw new Exception(); m_goods.Add(t.GoodsCode, t); } } catch (Exception) { m_missions.Clear(); m_boosters.Clear(); m_equipments.Clear(); m_heroes.Clear(); m_treasureBoxes.Clear(); m_items.Clear(); m_goods.Clear(); m_hash = 0; ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode2((ushort)m_missions.Count); foreach (var kvp in m_missions) { if (!kvp.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_items.Count); foreach (var kvp in m_items) { encoder.Encode1((byte)kvp.Value.Type); if (!kvp.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_goods.Count); foreach (var kvp in m_goods) { if (!kvp.Value.Serialize(stream)) throw new Exception(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_itemGoods.Clear(); m_goodsLimitMission.Clear(); try { GoodsCode = decoder.Decode4(); GoodsTypeCode = decoder.Decode1(); GoodsName = decoder.DecodeString(); Descriptions = decoder.DecodeString(); CurrencyType = (CurrencyType)decoder.Decode1(); Price = decoder.Decode4AsSingle(); ContentsID1 = decoder.DecodeString(); ContentsID2 = decoder.DecodeString(); ContentsID3 = decoder.DecodeString(); ContentsID4 = decoder.DecodeString(); ContentsID5 = decoder.DecodeString(); SortNum = decoder.Decode2(); ushort size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { ItemGoods itemGoods = new ItemGoods(); if (!itemGoods.DeSerialize(stream)) throw new Exception(); m_itemGoods.Add(itemGoods.ItemCode, itemGoods); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { GoodsLimitMission mission = new GoodsLimitMission(); if (mission.DeSerialize(stream)) throw new Exception(); m_goodsLimitMission.Add(mission.MissionCode, mission); } } catch (Exception) { m_itemGoods.Clear(); m_goodsLimitMission.Clear(); ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode4(GoodsCode); encoder.Encode1(GoodsTypeCode); encoder.EncodeString(GoodsName); encoder.EncodeString(Descriptions); encoder.Encode1((byte)CurrencyType); encoder.Encode4(Price); encoder.EncodeString(ContentsID1); encoder.EncodeString(ContentsID2); encoder.EncodeString(ContentsID3); encoder.EncodeString(ContentsID4); encoder.EncodeString(ContentsID5); encoder.Encode2(SortNum); encoder.Encode2((ushort)m_itemGoods.Count); foreach (var kvp in m_itemGoods) { if (!kvp.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_goodsLimitMission.Count); foreach (var kvp in m_goodsLimitMission) { if (!kvp.Value.Serialize(stream)) throw new Exception(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode1(BlockID); encoder.Encode1((byte)(IsApplyLifeRate ? 1 : 0)); encoder.Encode4(ChanceSpawnTutorial); encoder.Encode4(ChanceSpawnAdventure); encoder.Encode4(ChanceSpawnRaid); encoder.Encode4(ChanceSpawnArena); encoder.EncodeString(Resource); encoder.Encode4(ChargeStartVfxID); encoder.Encode4(ChargeStartSfxID); encoder.Encode4(TransformVfxID); encoder.Encode4(DestroyVfxID); encoder.Encode4(Destroy1SfxID); encoder.Encode4(Destroy2SfxID); encoder.Encode4(Destroy3SfxID); encoder.Encode4(ChargedDestroyVfxID); encoder.Encode4(ChargedDestroySfxID); encoder.Encode1((byte)BlockCommands.Count); foreach (var pr in BlockCommands) { encoder.Encode1(pr.Key); encoder.Encode1(pr.Value.Priority); encoder.EncodeString(pr.Value.ActionPattern); encoder.Encode4(pr.Value.ExtraEffectValue); encoder.Encode4(pr.Value.CriticalStatusEffectCode); encoder.EncodeString(pr.Value.Motion); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ret = base.OnDeSerialize(decoder, stream); if (ret) { HeroItemCode = decoder.Decode4(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_heroLevelDetails.Clear(); m_heroSkills.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { Grade = (HeroGrade)decoder.Decode1(); DefaultArmorItemCode = decoder.Decode4(); DefaultWeaponItemCode = decoder.Decode4(); GoodsCodeForGold = decoder.Decode4(); GoodsCodeForGem = decoder.Decode4(); HeroFieldObjectCode = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { byte heroLevel = decoder.Decode1(); HeroLevelDetail hld = new HeroLevelDetail(); hld.BattlePower = decoder.Decode4(); hld.ExpNeeded = decoder.Decode4(); hld.RewardItemCode = decoder.Decode4(); Dictionary<uint, float> dic = new Dictionary<uint,float>(); byte cnt2 = decoder.Decode1(); for (byte j = 0; j < cnt2; ++j) { uint statCode = decoder.Decode4(); float statValue = decoder.Decode4AsSingle(); dic.Add(statCode, statValue); } hld.Stats = dic; m_heroLevelDetails.Add(heroLevel, hld); } cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint skillCode = decoder.Decode4(); HeroSkill hs = new HeroSkill(); hs.ActivatingLevel = decoder.Decode1(); hs.IsPuzzleActive = decoder.Decode1() > 0; hs.IsChallengerUse = decoder.Decode1() > 0; hs.IsVisible = decoder.Decode1() > 0; m_heroSkills.Add(skillCode, hs); } } } catch (Exception) { m_heroLevelDetails.Clear(); m_heroSkills.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_heroLevelSkillValues.Clear(); try { SkillCode = decoder.Decode4(); SkillName = decoder.DecodeString(); IsActive = decoder.Decode1() > 0; ManaConsume = decoder.Decode4(); CastTime = decoder.Decode4(); CoolTime = decoder.Decode4(); GlobalCoolTime = decoder.Decode4(); Priority = decoder.Decode1(); Motion = decoder.DecodeString(); Icon = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { SkillValue s = new SkillValue(); byte heroLevel = decoder.Decode1(); s.Descriptions = decoder.DecodeString(); s.ActionPattern = decoder.DecodeString(); s.EffectValue = decoder.Decode4AsSingle(); m_heroLevelSkillValues.Add(heroLevel, s); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode4(SkillCode); encoder.EncodeString(SkillName); encoder.Encode1((byte)(IsActive ? 1 : 0)); encoder.Encode4(ManaConsume); encoder.Encode4(CastTime); encoder.Encode4(CoolTime); encoder.Encode4(GlobalCoolTime); encoder.Encode1(m_priority); encoder.EncodeString(m_motion); encoder.EncodeString(m_icon); encoder.Encode1((byte)m_heroLevelSkillValues.Count); foreach (var pr in m_heroLevelSkillValues) { encoder.Encode1(pr.Key); encoder.EncodeString(pr.Value.Descriptions); encoder.EncodeString(pr.Value.ActionPattern); encoder.Encode4(pr.Value.EffectValue); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_blockCmds.Clear(); try { BlockID = decoder.Decode1(); IsApplyLifeRate = decoder.Decode1() > 0; ChanceSpawnTutorial = decoder.Decode4AsSingle(); ChanceSpawnAdventure = decoder.Decode4AsSingle(); ChanceSpawnRaid = decoder.Decode4AsSingle(); ChanceSpawnArena = decoder.Decode4AsSingle(); Resource = decoder.DecodeString(); ChargeStartVfxID = decoder.Decode4(); ChargeStartSfxID = decoder.Decode4(); TransformVfxID = decoder.Decode4(); DestroyVfxID = decoder.Decode4(); Destroy1SfxID = decoder.Decode4(); Destroy2SfxID = decoder.Decode4(); Destroy3SfxID = decoder.Decode4(); ChargedDestroyVfxID = decoder.Decode4(); ChargedDestroySfxID = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { BlockCommand b = new BlockCommand(); byte blockCnt = decoder.Decode1(); b.Priority = decoder.Decode1(); b.ActionPattern = decoder.DecodeString(); b.ExtraEffectValue = decoder.Decode4AsSingle(); b.CriticalStatusEffectCode = decoder.Decode4(); b.Motion = decoder.DecodeString(); m_blockCmds.Add(blockCnt, b); } } catch (Exception) { m_blockCmds.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_stats.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { EquipmentType = (EquipmentType)decoder.Decode1(); EquipmentRarityId = (EquipmentRarityId)decoder.Decode1(); HeroItemCode = decoder.Decode4(); BattlePower = decoder.Decode4(); PriceSelling = decoder.Decode4(); ItemChanceAmplifier = decoder.Decode4AsSingle(); AtlasResource = decoder.DecodeString(); TextureName = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint statCode = decoder.Decode4(); float statValue = decoder.Decode4AsSingle(); m_stats.Add(statCode, statValue); } } } catch (Exception) { m_stats.Clear(); ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode2((ushort)m_vfxs.Count); foreach (var pr in m_vfxs) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_sfxs.Count); foreach (var pr in m_sfxs) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_statusEffects.Count); foreach (var pr in m_statusEffects) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_blocks.Count); foreach (var pr in m_blocks) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_skills.Count); foreach (var pr in m_skills) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_gameModes.Count); foreach (var pr in m_gameModes) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_projectiles.Count); foreach (var pr in m_projectiles) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_heroObjects.Count); foreach (var pr in m_heroObjects) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_monsters.Count); foreach (var pr in m_monsters) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_noticeObjects.Count); foreach (var pr in m_noticeObjects) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_warpGates.Count); foreach (var pr in m_warpGates) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_buffers.Count); foreach (var pr in m_buffers) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_debuffers.Count); foreach (var pr in m_debuffers) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_lockObstacles.Count); foreach (var pr in m_lockObstacles) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_slotMachines.Count); foreach (var pr in m_slotMachines) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_challengers.Count); foreach (var pr in m_challengers) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_stages.Count); foreach (var pr in m_stages) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_consumableTypes.Count); foreach (var pr in m_consumableTypes) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_consumables.Count); foreach (var pr in m_consumables) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_screenPositions.Count); foreach (var pr in m_screenPositions) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_bufferActions.Count); foreach (var pr in m_bufferActions) { if (!pr.Value.Serialize(stream)) throw new Exception(); } encoder.Encode2((ushort)m_slotMachineReels.Count); foreach (var pr in m_slotMachineReels) { if (!pr.Value.Serialize(stream)) throw new Exception(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_reelID = decoder.Decode1(); m_betAmplify = decoder.Decode4AsSingle(); m_chanceSpin = decoder.Decode4AsSingle(); m_resource = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { MissionCode = decoder.Decode1(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { ret = base.OnSerialize(encoder, stream); if (ret) { encoder.Encode1((byte)Grade); encoder.Encode4(DefaultArmorItemCode); encoder.Encode4(DefaultWeaponItemCode); encoder.Encode4(GoodsCodeForGold); encoder.Encode4(GoodsCodeForGem); encoder.Encode4(HeroFieldObjectCode); encoder.Encode1((byte)m_heroLevelDetails.Count); foreach (var pr in m_heroLevelDetails) { encoder.Encode1(pr.Key); encoder.Encode4(pr.Value.BattlePower); encoder.Encode4(pr.Value.ExpNeeded); encoder.Encode4(pr.Value.RewardItemCode); encoder.Encode1((byte)pr.Value.Stats.Count); foreach (var pr2 in pr.Value.Stats) { encoder.Encode4(pr2.Key); encoder.Encode4(pr2.Value); } } encoder.Encode1((byte)m_heroSkills.Count); foreach (var pr in m_heroSkills) { encoder.Encode4(pr.Key); encoder.Encode1(pr.Value.ActivatingLevel); encoder.Encode1((byte)(pr.Value.IsPuzzleActive ? 1 : 0)); encoder.Encode1((byte)(pr.Value.IsChallengerUse ? 1 : 0)); encoder.Encode1((byte)(pr.Value.IsVisible ? 1 : 0)); } } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ushort size = 0; m_vfxs.Clear(); m_sfxs.Clear(); m_statusEffects.Clear(); m_blocks.Clear(); m_skills.Clear(); m_gameModes.Clear(); m_projectiles.Clear(); m_heroObjects.Clear(); m_monsters.Clear(); m_noticeObjects.Clear(); m_warpGates.Clear(); m_buffers.Clear(); m_debuffers.Clear(); m_lockObstacles.Clear(); m_slotMachines.Clear(); m_challengers.Clear(); m_stageObjects.Clear(); m_stages.Clear(); m_consumableTypes.Clear(); m_consumables.Clear(); m_screenPositions.Clear(); m_bufferActions.Clear(); m_slotMachineReels.Clear(); size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { VFX o = new VFX(); if (!o.DeSerialize(stream)) throw new Exception(); m_vfxs.Add(o.VfxID, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { SFX o = new SFX(); if (!o.DeSerialize(stream)) throw new Exception(); m_sfxs.Add(o.SfxID, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { StatusEffect o = new StatusEffect(); if (!o.DeSerialize(stream)) throw new Exception(); m_statusEffects.Add(o.StatusEffectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Block o = new Block(); if (!o.DeSerialize(stream)) throw new Exception(); m_blocks.Add(o.BlockID, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Skill o = new Skill(); if (!o.DeSerialize(stream)) throw new Exception(); m_skills.Add(o.SkillCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { GameMode o = new GameMode(); if (!o.DeSerialize(stream)) throw new Exception(); m_gameModes.Add(o.Mode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Projectile o = new Projectile(); if (!o.DeSerialize(stream)) throw new Exception(); m_projectiles.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { HeroObject o = new HeroObject(); if (!o.DeSerialize(stream)) throw new Exception(); m_heroObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Monster o = new Monster(); if (!o.DeSerialize(stream)) throw new Exception(); m_monsters.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.Monster; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { NoticeObject o = new NoticeObject(); if (!o.DeSerialize(stream)) throw new Exception(); m_noticeObjects.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.Notice; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { WarpGate o = new WarpGate(); if (!o.DeSerialize(stream)) throw new Exception(); m_warpGates.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.WarpGate; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Buffer o = new Buffer(); if (!o.DeSerialize(stream)) throw new Exception(); m_buffers.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.Buffer; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { DeBuffer o = new DeBuffer(); if (!o.DeSerialize(stream)) throw new Exception(); m_debuffers.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.DeBuffer; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { LockObstacle o = new LockObstacle(); if (!o.DeSerialize(stream)) throw new Exception(); m_lockObstacles.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.Chest; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { SlotMachine o = new SlotMachine(); if (!o.DeSerialize(stream)) throw new Exception(); m_slotMachines.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.SlotMachine; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Challenger o = new Challenger(); if (!o.DeSerialize(stream)) throw new Exception(); m_challengers.Add(o.FieldObjectCode, o); o.SoType = StageObjectType.Challenger; m_stageObjects.Add(o.FieldObjectCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Stage o = new Stage(); if (!o.DeSerialize(stream)) throw new Exception(); m_stages.Add(o.StageCode, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { ConsumableTypeInfo o = new ConsumableTypeInfo(); if (!o.DeSerialize(stream)) throw new Exception(); m_consumableTypes.Add(o.ConsumableType, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { Consumable o = new Consumable(); if (!o.DeSerialize(stream)) throw new Exception(); m_consumables.Add(o.ConsumableID, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { ScreenPosition o = new ScreenPosition(); if (!o.DeSerialize(stream)) throw new Exception(); m_screenPositions.Add(o.LifeRate, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { BufferAction o = new BufferAction(); if (!o.DeSerialize(stream)) throw new Exception(); m_bufferActions.Add(o.BufferActionID, o); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { SlotMachineReel o = new SlotMachineReel(); if (!o.DeSerialize(stream)) throw new Exception(); m_slotMachineReels.Add(o.ReelID, o); } } catch (Exception) { m_vfxs.Clear(); m_sfxs.Clear(); m_statusEffects.Clear(); m_blocks.Clear(); m_skills.Clear(); m_gameModes.Clear(); m_projectiles.Clear(); m_heroObjects.Clear(); m_monsters.Clear(); m_noticeObjects.Clear(); m_warpGates.Clear(); m_buffers.Clear(); m_debuffers.Clear(); m_lockObstacles.Clear(); m_slotMachines.Clear(); m_challengers.Clear(); m_stageObjects.Clear(); m_stages.Clear(); m_consumableTypes.Clear(); m_consumables.Clear(); m_screenPositions.Clear(); m_bufferActions.Clear(); m_slotMachineReels.Clear(); m_hash = 0; ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { ret = base.OnSerialize(encoder, stream); if (ret) { encoder.Encode4(HeroItemCode); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { MissionCode = decoder.Decode1(); MissionTypeCode = decoder.Decode1(); Descriptions = decoder.DecodeString(); Condition = (int)decoder.Decode4(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode4(MissionCode); encoder.Encode1(MissionTypeCode); encoder.EncodeString(Descriptions); encoder.Encode4((uint)Condition); } catch (Exception) { ret = false; } return ret; }
protected override bool OnSerialize(SimpleStream.SerializableEncoder encoder, SimpleStream stream) { bool ret = true; try { encoder.Encode4(MissionCode); } catch (Exception) { ret = false; } return ret; }