protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { VfxID = decoder.Decode4(); Resource = decoder.DecodeString(); Pivot = decoder.DecodeString(); OffsetX = decoder.Decode4AsSingle(); OffsetY = decoder.Decode4AsSingle(); OffsetZ = decoder.Decode4AsSingle(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_itemGoods.Clear(); m_goodsLimitMission.Clear(); try { GoodsCode = decoder.Decode4(); GoodsTypeCode = decoder.Decode1(); GoodsName = decoder.DecodeString(); Descriptions = decoder.DecodeString(); CurrencyType = (CurrencyType)decoder.Decode1(); Price = decoder.Decode4AsSingle(); ContentsID1 = decoder.DecodeString(); ContentsID2 = decoder.DecodeString(); ContentsID3 = decoder.DecodeString(); ContentsID4 = decoder.DecodeString(); ContentsID5 = decoder.DecodeString(); SortNum = decoder.Decode2(); ushort size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { ItemGoods itemGoods = new ItemGoods(); if (!itemGoods.DeSerialize(stream)) throw new Exception(); m_itemGoods.Add(itemGoods.ItemCode, itemGoods); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { GoodsLimitMission mission = new GoodsLimitMission(); if (mission.DeSerialize(stream)) throw new Exception(); m_goodsLimitMission.Add(mission.MissionCode, mission); } } catch (Exception) { m_itemGoods.Clear(); m_goodsLimitMission.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_heroLevelSkillValues.Clear(); try { SkillCode = decoder.Decode4(); SkillName = decoder.DecodeString(); IsActive = decoder.Decode1() > 0; ManaConsume = decoder.Decode4(); CastTime = decoder.Decode4(); CoolTime = decoder.Decode4(); GlobalCoolTime = decoder.Decode4(); Priority = decoder.Decode1(); Motion = decoder.DecodeString(); Icon = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { SkillValue s = new SkillValue(); byte heroLevel = decoder.Decode1(); s.Descriptions = decoder.DecodeString(); s.ActionPattern = decoder.DecodeString(); s.EffectValue = decoder.Decode4AsSingle(); m_heroLevelSkillValues.Add(heroLevel, s); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_blockCmds.Clear(); try { BlockID = decoder.Decode1(); IsApplyLifeRate = decoder.Decode1() > 0; ChanceSpawnTutorial = decoder.Decode4AsSingle(); ChanceSpawnAdventure = decoder.Decode4AsSingle(); ChanceSpawnRaid = decoder.Decode4AsSingle(); ChanceSpawnArena = decoder.Decode4AsSingle(); Resource = decoder.DecodeString(); ChargeStartVfxID = decoder.Decode4(); ChargeStartSfxID = decoder.Decode4(); TransformVfxID = decoder.Decode4(); DestroyVfxID = decoder.Decode4(); Destroy1SfxID = decoder.Decode4(); Destroy2SfxID = decoder.Decode4(); Destroy3SfxID = decoder.Decode4(); ChargedDestroyVfxID = decoder.Decode4(); ChargedDestroySfxID = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { BlockCommand b = new BlockCommand(); byte blockCnt = decoder.Decode1(); b.Priority = decoder.Decode1(); b.ActionPattern = decoder.DecodeString(); b.ExtraEffectValue = decoder.Decode4AsSingle(); b.CriticalStatusEffectCode = decoder.Decode4(); b.Motion = decoder.DecodeString(); m_blockCmds.Add(blockCnt, b); } } catch (Exception) { m_blockCmds.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { LifeRate = decoder.Decode4AsSingle(); ScreenPosRate = decoder.Decode4AsSingle(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_reelID = decoder.Decode1(); m_betAmplify = decoder.Decode4AsSingle(); m_chanceSpin = decoder.Decode4AsSingle(); m_resource = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ConsumableType = (ConsumableType)decoder.Decode1(); ChanceTutorial = decoder.Decode4AsSingle(); ChanceAdventure = decoder.Decode4AsSingle(); ChanceRaid = decoder.Decode4AsSingle(); ChanceArena = decoder.Decode4AsSingle(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { FieldObjectCode = decoder.Decode4(); Name = decoder.DecodeString(); Resource = decoder.DecodeString(); DrawScale = decoder.Decode4AsSingle(); CollisionWidth = decoder.Decode4AsSingle(); CollisionHeight = decoder.Decode4AsSingle(); SpawnVfxID = decoder.Decode4(); SpawnSfxID = decoder.Decode4(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_stageObjectTypeChances.Clear(); m_stageObjectChances.Clear(); try { StageCode = decoder.Decode4(); StageGroupID = decoder.Decode1(); StageName = decoder.DecodeString(); GameMode = (GameModeType)decoder.Decode1(); DifficultyType = decoder.Decode1(); Tier = decoder.Decode1(); LimitExp = decoder.Decode4(); LimitGold = decoder.Decode4(); Star1Point = decoder.Decode4(); Star2Point = decoder.Decode4(); Star3Point = decoder.Decode4(); ClearPoint = decoder.Decode4(); TimePoint = decoder.Decode4(); MinClearTime = decoder.Decode4(); TotalDist = decoder.Decode4(); ChanceShortDist = decoder.Decode4AsSingle(); ChanceMediumDist = decoder.Decode4AsSingle(); ChanceLongDist = decoder.Decode4AsSingle(); MinShortDist = decoder.Decode4(); MaxShortDist = decoder.Decode4(); MinMediumDist = decoder.Decode4(); MaxMediumDist = decoder.Decode4(); MinLongDist = decoder.Decode4(); MaxLongDist = decoder.Decode4(); LastFoCode = decoder.Decode4(); Resource = decoder.DecodeString(); Bgm = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { StageObjectType soType = (StageObjectType)decoder.Decode1(); float chance = decoder.Decode4AsSingle(); m_stageObjectTypeChances.Add(soType, chance); } cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint foCode = decoder.Decode4(); float chance = decoder.Decode4AsSingle(); m_stageObjectChances.Add(foCode, chance); } } catch (Exception) { m_stageObjectTypeChances.Clear(); m_stageObjectChances.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { StatusEffectCode = decoder.Decode4(); IsBuff = decoder.Decode1() > 0; ExpireType = decoder.Decode1(); ExpireTime = decoder.Decode4AsSingle(); IsScript = decoder.Decode1() > 0; StatMod = decoder.DecodeString(); EffectValue = decoder.Decode4AsSingle(); SpawnVfxID = decoder.Decode4(); SpawnSfxID = decoder.Decode4(); Icon = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_skillValues.Clear(); m_stats.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { Type = (MonsterType)decoder.Decode1(); Grade = (MonsterGradeType)decoder.Decode1(); BaseLevel = decoder.Decode1(); IsHostile = decoder.Decode1() > 0; IsRange = decoder.Decode1() > 0; AttactRange = decoder.Decode4AsSingle(); ProjectileFoCode = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { MonsterSkillValue v = new MonsterSkillValue(); uint skillCode = decoder.Decode4(); v.ActionPattern = decoder.DecodeString(); v.EffectValue = decoder.Decode4AsSingle(); m_skillValues.Add(skillCode, v); } cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint statCode = decoder.Decode4(); float value = decoder.Decode4AsSingle(); m_stats.Add(statCode, value); } } } catch (Exception) { m_skillValues.Clear(); m_stats.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ret = base.OnDeSerialize(decoder, stream); if (ret) { Speed = decoder.Decode4AsSingle(); SpeedY = decoder.Decode4AsSingle(); Gravity = decoder.Decode4AsSingle(); LifeTime = decoder.Decode4AsSingle(); IsReflex = decoder.Decode1() > 0; ExplosionVfxID = decoder.Decode4(); ImpactSfxID = decoder.Decode4(); SpeedReductionMin = decoder.Decode4AsSingle(); SpeedReductionMax = decoder.Decode4AsSingle(); FallingGravity = decoder.Decode4AsSingle(); ExtraTime = decoder.Decode4AsSingle(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ret = base.OnDeSerialize(decoder, stream); if (ret) { OverlapEvent = (OverlapEventType)decoder.Decode1(); RewardExp = decoder.Decode4(); RewardGold = decoder.Decode4(); ChanceConsumableDrop = decoder.Decode4AsSingle(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_stats.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { EquipmentType = (EquipmentType)decoder.Decode1(); EquipmentRarityId = (EquipmentRarityId)decoder.Decode1(); HeroItemCode = decoder.Decode4(); BattlePower = decoder.Decode4(); PriceSelling = decoder.Decode4(); ItemChanceAmplifier = decoder.Decode4AsSingle(); AtlasResource = decoder.DecodeString(); TextureName = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint statCode = decoder.Decode4(); float statValue = decoder.Decode4AsSingle(); m_stats.Add(statCode, statValue); } } } catch (Exception) { m_stats.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ConsumableID = decoder.Decode4(); ConsumableType = (ConsumableType)decoder.Decode1(); ConsumableName = decoder.DecodeString(); Tier = decoder.Decode1(); IsDropTutorial = decoder.Decode1() > 0; IsDropAdventure = decoder.Decode1() > 0; IsDropRaid = decoder.Decode1() > 0; IsDropArena = decoder.Decode1() > 0; IsPuzzleActive = decoder.Decode1() > 0; CastTime = decoder.Decode4(); GlobalCoolTime = decoder.Decode4(); Priority = decoder.Decode1(); ActionPattern = decoder.DecodeString(); EffectValue = decoder.Decode4AsSingle(); ProjectileFoCode = decoder.Decode4(); UseSfxID = decoder.Decode4(); Icon = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_heroLevelDetails.Clear(); m_heroSkills.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { Grade = (HeroGrade)decoder.Decode1(); DefaultArmorItemCode = decoder.Decode4(); DefaultWeaponItemCode = decoder.Decode4(); GoodsCodeForGold = decoder.Decode4(); GoodsCodeForGem = decoder.Decode4(); HeroFieldObjectCode = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { byte heroLevel = decoder.Decode1(); HeroLevelDetail hld = new HeroLevelDetail(); hld.BattlePower = decoder.Decode4(); hld.ExpNeeded = decoder.Decode4(); hld.RewardItemCode = decoder.Decode4(); Dictionary<uint, float> dic = new Dictionary<uint,float>(); byte cnt2 = decoder.Decode1(); for (byte j = 0; j < cnt2; ++j) { uint statCode = decoder.Decode4(); float statValue = decoder.Decode4AsSingle(); dic.Add(statCode, statValue); } hld.Stats = dic; m_heroLevelDetails.Add(heroLevel, hld); } cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint skillCode = decoder.Decode4(); HeroSkill hs = new HeroSkill(); hs.ActivatingLevel = decoder.Decode1(); hs.IsPuzzleActive = decoder.Decode1() > 0; hs.IsChallengerUse = decoder.Decode1() > 0; hs.IsVisible = decoder.Decode1() > 0; m_heroSkills.Add(skillCode, hs); } } } catch (Exception) { m_heroLevelDetails.Clear(); m_heroSkills.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { Mode = (GameModeType)decoder.Decode1(); DefaultLDR = decoder.Decode4AsSingle(); IncreaseLDR = decoder.Decode4AsSingle(); CurrencyType = (CurrencyType)decoder.Decode1(); CurrencyValue = decoder.Decode4(); } catch (Exception) { ret = false; } return ret; }