private void Start() { scrollingUIControl = ScrollingSessionListUIController.Instance; textMesh = transform.parent.GetComponentInChildren <TextMesh>(); textMaterial = textMesh.GetComponent <MeshRenderer>().material; textColorId = Shader.PropertyToID("_Color"); textMaterial.SetColor(textColorId, Color.grey); networkDiscovery = NetworkDiscoveryWithAnchors.Instance; }
// Use this for initialization private void Start() { networkDiscovery = NetworkDiscoveryWithAnchors.Instance; if (UnityEngine.XR.WSA.HolographicSettings.IsDisplayOpaque && !Application.isEditor) { Debug.Log("Only hololens can host for now"); Destroy(this.gameObject); } }
// Use this for initialization void Start() { networkDiscovery = NetworkDiscoveryWithAnchors.Instance; #if !UNITY_EDITOR if (UnityEngine.XR.WSA.HolographicSettings.IsDisplayOpaque) { Debug.Log("Only hololens can host for now"); Destroy(this.gameObject); } #endif }
private void Start() { // On the immersive device the UI is best placed a little closer than on a HoloLens if (UnityEngine.XR.WSA.HolographicSettings.IsDisplayOpaque == true) { gameObject.GetComponent <SimpleTagalong>().TagalongDistance = 1; } // Register for events when sessions are found / joined. networkDiscovery = NetworkDiscoveryWithAnchors.Instance; networkDiscovery.SessionListChanged += NetworkDiscovery_SessionListChanged; networkDiscovery.ConnectionStatusChanged += NetworkDiscovery_ConnectionStatusChanged; ScrollSessions(0); }
private void Start() { networkDiscovery = NetworkDiscoveryWithAnchors.Instance; #if UNITY_WSA && UNITY_2017_2_OR_NEWER if (UnityEngine.XR.WSA.HolographicSettings.IsDisplayOpaque && !Application.isEditor) { Debug.Log("Only HoloLens can host for now"); Destroy(gameObject); } #else if (Application.isEditor) { Debug.Log("Only HoloLens can host for now"); Destroy(gameObject); } #endif }
void Awake() { networkDiscovery = NetworkDiscoveryWithAnchors.Instance; anchorManager = UNetAnchorManager.Instance; }
// Use this for initialization void Start() { transform.SetParent(DisconnectedPosition.transform, false); networkDisco = NetworkDiscoveryWithAnchors.Instance; networkDisco.ConnectionStatusChanged += NetworkDisco_ConnectionStatusChanged; }