// Use this for initialization void Start() { if (DOWNSCALE_RATIO < 1) { DOWNSCALE_RATIO = 1; } webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init(); }
/// <summary> /// Raises the change camera button event. /// </summary> public void OnChangeCameraButton() { webCamTextureToMatHelper.Init(null, webCamTextureToMatHelper.requestWidth, webCamTextureToMatHelper.requestHeight, !webCamTextureToMatHelper.requestIsFrontFacing); }