コード例 #1
0
        public IEnumerator OperationWithGameObject_AddChildOperation_OperationHasChild()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation1GameObject = operation1.gameObject;

            var plainGameObject = TestUtility.CreateGameObject();

            plainGameObject.transform.parent = operation1.transform;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation2GameObject = operation2.gameObject;

            operation2.transform.parent = plainGameObject.transform;

            Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist");
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);

            Assert.AreEqual(2, CSGManager.TreeBranchCount, "Expected 2 TreeBranches to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(operation2.Node.NodeID, operation1.Node[0].NodeID);
        }
コード例 #2
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        public IEnumerator DisabledOperationWithPassThroughEnabled_EnableOperationComponent_OperationDoesNotExist()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            operation.enabled     = false;
            operation.PassThrough = true;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");

            operation.enabled = true;
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.AreEqual(operation.Node, (CSGTreeBranch)CSGTreeNode.InvalidNode);
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene));
        }
コード例 #3
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        public IEnumerator OperationWithChildBrush_DisableAndEnableOperationComponent_ChildHasOperationAsParent()
        {
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation.transform;


            yield return(null);

            operation.enabled = false;

            yield return(null);

            operation.enabled = true;

            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");

            Assert.AreEqual(1, operation.Node.Count);
            Assert.AreEqual(operation.Node.NodeID, brush.TopNode.Parent.NodeID);
        }
コード例 #4
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        public IEnumerator OperationWithPassThroughEnabled_DisablePassThrough_OperationExists()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            operation.PassThrough = true;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.True(operationGameObject);
            Assert.True(operation);

            operation.PassThrough = false;
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.AreNotEqual(operation.Node, (CSGTreeBranch)CSGTreeNode.InvalidNode);
            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(1, ChiselNodeHierarchyManager.RootCount(scene));
        }
コード例 #5
0
        public IEnumerator OperationWithPassThroughEnabled_DestroyOperationComponent_OperationDoesNotExist()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            operation.PassThrough = true;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.True(operationGameObject);
            Assert.True(operation);

            Undo.DestroyObjectImmediate(operation);
            yield return(null);

            Assert.True(operationGameObject);
            Assert.False(operation);
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene));
        }
コード例 #6
0
        public IEnumerator CreateOperation_AddChildBrush_ChildHasOperationAsParent()
        {
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.Parent.NodeID);

            brush.transform.parent = operation.transform;
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(1, operation.Node.Count);
            Assert.AreEqual(operation.Node.NodeID, brush.TopNode.Parent.NodeID);
        }
コード例 #7
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        public IEnumerator OperationWithWithGameObjectWithBrush_BrushHasOperationAsParent()
        {
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation("operation");
            var operationGameObject = operation.gameObject;

            var plainGameObject = TestUtility.CreateGameObject("gameObject");

            plainGameObject.transform.parent = operationGameObject.transform;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush("brush");
            var brushGameObject = brush.gameObject;

            brush.transform.parent = plainGameObject.transform;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.True(plainGameObject);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(1, operation.Node.Count);
            Assert.AreEqual(operation.Node.NodeID, brush.TopNode.Parent.NodeID);
        }
コード例 #8
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        public IEnumerator Operation1WithDisabledOperation2_AddChildOperation_ChildHasParentOfOperationAsParent()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation1GameObject = operation1.gameObject;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation2GameObject = operation2.gameObject;

            operation2.transform.parent = operation1.transform;
            operation2.enabled          = false;

            var operation3           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation3GameObject = operation3.gameObject;

            operation3.transform.parent = operation2.transform;

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(operation3GameObject);
            Assert.True(operation3);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(2, CSGManager.TreeBranchCount, "Expected 2 TreeBranches to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, operation2.Node.NodeID);
            Assert.AreEqual(operation1.Node.NodeID, operation3.Node.Parent.NodeID);
        }
コード例 #9
0
        public IEnumerator OperationInScene1_MoveToScene2_OperationOnlyExistsInScene2()
        {
            var scene2 = TestUtility.defaultScene;

            EditorSceneManager.SaveScene(scene2, TestUtility.tempFilename);
            var scene1 = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive);

            EditorSceneManager.SetActiveScene(scene1);

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(scene1, operation.hierarchyItem.Scene);

            Undo.MoveGameObjectToScene(operationGameObject, scene2, "Move gameObject to different scene");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            Assert.AreEqual(scene2, operation.gameObject.scene, "Operation is not part of expected scene");
            Assert.AreEqual(scene2, operation.hierarchyItem.Scene, "Operation is not registered to expected scene");

            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene1));
            Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene2));

            // make sure test runner doesn't puke on its own bugs
            EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
        }
コード例 #10
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        public IEnumerator CreateOperation_UndoCreateGameObject_DoesNotDirtyAnyScene()
        {
            var currentScene = SceneManager.GetActiveScene();
            var newScene     = TestUtility.CreateAdditionalSceneAndActivate();

            Assert.False(currentScene.isDirty);
            Assert.False(newScene.isDirty);
            Undo.FlushUndoRecordObjects();
            Undo.IncrementCurrentGroup();
            yield return(null);

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(operationGameObject.scene, newScene);
            Assert.True(newScene.isDirty);
            Assert.False(currentScene.isDirty);

            Undo.PerformUndo();
            yield return(null);

            Assert.False(operationGameObject);
            Assert.False(operation);
            Assert.False(newScene.isDirty);
            Assert.False(currentScene.isDirty);
        }
コード例 #11
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        public IEnumerator Model_AddChildOperation_ModelHasChild()
        {
            var model           = TestUtility.CreateUndoableGameObjectWithModel();
            var modelGameObject = model.gameObject;

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            operation.transform.parent = model.transform;

            Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist");
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.True(modelGameObject);
            Assert.True(model);
            Assert.True(operationGameObject);
            Assert.True(operation);

            Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist");
            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(1, model.Node.Count);
            Assert.AreEqual(operation.Node.NodeID, model.Node[0].NodeID);
        }
コード例 #12
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        public IEnumerator CreateAndDestroyOperationGameObject_Undo_OperationExists()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Undo.FlushUndoRecordObjects();
            Undo.IncrementCurrentGroup();
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            Undo.DestroyObjectImmediate(operationGameObject);
            yield return(null);

            Assert.False(operationGameObject);
            Assert.False(operation);
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene));

            Undo.PerformUndo();
            operation           = Object.FindObjectsOfType <ChiselOperation>()[0];
            operationGameObject = operation.gameObject;
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(1, ChiselNodeHierarchyManager.RootCount(scene));
        }
コード例 #13
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        public IEnumerator Operation1WithDisabledOperation2WithChildBrush_EnableOperation2_ChildHasOperation2AsParent()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation("operation1");
            var operation1GameObject = operation1.gameObject;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation("operation2");
            var operation2GameObject = operation2.gameObject;

            operation2.transform.parent = operation1.transform;
            operation2.enabled          = false;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation2.transform;

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");

            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");

            Assert.AreEqual(1, operation1.Node.Count);

            Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID);
            Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, operation2.Node.NodeID);
            Assert.AreEqual(operation1.Node.NodeID, brush.TopNode.Parent.NodeID);

            operation2.enabled = true;
            yield return(null);

            Assert.AreEqual(2, CSGManager.TreeBranchCount, "Expected 2 TreeBranches to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(4, CSGManager.TreeNodeCount, "Expected 4 TreeNodes to Exist");

            Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, operation2.Node.NodeID);
            Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID);
            Assert.AreEqual(operation2.Node.NodeID, brush.TopNode.Parent.NodeID);
            Assert.AreEqual(operation1.Node.NodeID, operation2.Node.Parent.NodeID);

            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(1, operation2.Node.Count);
        }
コード例 #14
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        public IEnumerator OperationWithChildInScene1_MoveToScene2_OperationWithChildOnlyExistsInScene2()
        {
            var scene2 = TestUtility.defaultScene;

            EditorSceneManager.SaveScene(scene2, TestUtility.tempFilename);
            var scene1 = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive);

            EditorSceneManager.SetActiveScene(scene1);

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation.transform;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(scene1, operation.gameObject.scene);
            Assert.AreEqual(scene1, operation.hierarchyItem.Scene);

            Undo.MoveGameObjectToScene(operationGameObject, scene2, "Move gameObject to different scene");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");

            Assert.AreEqual(operation.hierarchyItem, brush.hierarchyItem.Parent);
            Assert.AreEqual(operation.NodeID, brush.hierarchyItem.Parent.Component.NodeID);
            Assert.AreEqual(operation.NodeID, brush.TopNode.Parent.NodeID);

            Assert.AreEqual(scene2, operation.gameObject.scene, "Operation is not part of expected scene");
            Assert.AreEqual(scene2, operation.hierarchyItem.Scene, "Operation is not registered to expected scene");

            Assert.AreEqual(scene2, brush.gameObject.scene, "Brush is not part of expected scene");
            Assert.AreEqual(scene2, brush.hierarchyItem.Scene, "Brush is not registered to expected scene");

            Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene1));
            Assert.AreEqual(1, ChiselNodeHierarchyManager.RootCount(scene2));

            // make sure test runner doesn't puke on its own bugs
            EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
        }
コード例 #15
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        public IEnumerator Operation1WithChildBrush_MoveBrushToNoneCSGNodeChildOfOperation2_ChildHasOperation2AsParent()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation("operation1");
            var operation1GameObject = operation1.gameObject;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation("operation2");
            var operation2GameObject = operation2.gameObject;

            var plainGameObject = TestUtility.CreateGameObject("gameObject");

            plainGameObject.transform.parent = operation2.transform;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation1.transform;

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");

            yield return(null);

            Assert.AreEqual(2, CSGManager.TreeBranchCount, "Expected 2 TreeBranches to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(4, CSGManager.TreeNodeCount, "Expected 4 TreeNodes to Exist");

            Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, operation2.Node.NodeID);
            Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, operation1.Node.NodeID);
            Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID);

            Assert.AreEqual(operation1.Node.NodeID, brush.TopNode.Parent.NodeID);

            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(0, operation2.Node.Count);

            brush.transform.parent = plainGameObject.transform;
            yield return(null);

            Assert.AreEqual(operation2.Node.NodeID, brush.TopNode.Parent.NodeID);

            Assert.AreEqual(0, operation1.Node.Count);
            Assert.AreEqual(1, operation2.Node.Count);
        }
コード例 #16
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        public IEnumerator Operation1WithWithGameObjectWithBrush_AddOperation2ToGameObject_BrushHasOperation2AsParent()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation("operation1");
            var operation1GameObject = operation1.gameObject;

            var operation2GameObject = TestUtility.CreateGameObject("operation2");

            operation2GameObject.transform.parent = operation1GameObject.transform;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush("brush");
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation2GameObject.transform;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(operation1.Node.NodeID, brush.TopNode.Parent.NodeID);

            var operation2 = TestUtility.CreateUndoableOperationComponent(operation2GameObject);

            yield return(null);

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(2, CSGManager.TreeBranchCount, "Expected 2 TreeBranches to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(4, CSGManager.TreeNodeCount, "Expected 4 TreeNodes to Exist");
            Assert.AreEqual(1, operation2.Node.Count);
            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(operation1.Node.NodeID, operation2.Node.Parent.NodeID);
            Assert.AreEqual(operation2.Node.NodeID, brush.TopNode.Parent.NodeID);
        }
コード例 #17
0
        public void CreateOperation_OnlyDirtiesSceneOfOperation()
        {
            var currentScene = SceneManager.GetActiveScene();
            var newScene     = TestUtility.CreateAdditionalSceneAndActivate();

            Assert.False(currentScene.isDirty);
            Assert.False(newScene.isDirty);

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(newScene, operationGameObject.scene);
            Assert.True(newScene.isDirty);
            Assert.False(currentScene.isDirty);
        }
コード例 #18
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        public IEnumerator Operation1WithOperation2WithChildBrush_DestroyOperationComponent2_ChildHasOperation1AsParent()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation1GameObject = operation1.gameObject;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation2GameObject = operation2.gameObject;

            operation2.transform.parent = operation1.transform;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation2.transform;

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(2, CSGManager.TreeBranchCount, "Expected 2 TreeBranches to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(4, CSGManager.TreeNodeCount, "Expected 4 TreeNodes to Exist");

            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(1, operation2.Node.Count);
            Assert.AreEqual(operation2.Node.NodeID, brush.TopNode.Parent.NodeID);
            Assert.AreEqual(operation1.Node.NodeID, operation2.Node.Parent.NodeID);

            Undo.DestroyObjectImmediate(operation2);
            yield return(null);

            Assert.False(operation2);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");

            Assert.AreEqual(1, operation1.Node.Count);
            Assert.AreEqual(operation1.Node.NodeID, brush.TopNode.Parent.NodeID);
        }
コード例 #19
0
        public IEnumerator OperationWithTwoChildBrushes_SwapOrder_OperationHasChildrenInOrder()
        {
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            var brush1           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brush1GameObject = brush1.gameObject;

            brush1.transform.parent = operation.transform;

            var brush2           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brush2GameObject = brush2.gameObject;

            brush2.transform.parent = operation.transform;

            Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.True(brush1GameObject);
            Assert.True(brush1);
            Assert.True(brush2GameObject);
            Assert.True(brush2);

            Assert.AreEqual(operation.transform.GetChild(0), brush1.transform);
            Assert.AreEqual(operation.transform.GetChild(1), brush2.transform);

            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeBrushCount, "Expected 2 TreeBrushes to Exist");
            Assert.AreEqual(4, CSGManager.TreeNodeCount, "Expected 4 TreeNodes to Exist");
            Assert.AreEqual(2, operation.Node.Count);
            brush2.transform.SetSiblingIndex(0);

            Assert.AreEqual(operation.transform.GetChild(0), brush2.transform);
            Assert.AreEqual(operation.transform.GetChild(1), brush1.transform);
            yield return(null);

            Assert.AreEqual(brush2.TopNode.NodeID, operation.Node[0].NodeID);
            Assert.AreEqual(brush1.TopNode.NodeID, operation.Node[1].NodeID);
        }
コード例 #20
0
        public IEnumerator OperationWithChildBrush_DestroyOperation_ChildIsDestroyed()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation.transform;

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");

            Assert.AreEqual(1, operation.Node.Count, 1);
            Assert.AreEqual(operation.Node.NodeID, brush.TopNode.Parent.NodeID);

            Undo.DestroyObjectImmediate(operationGameObject);
            yield return(null);

            Assert.False(operationGameObject);
            Assert.False(operation);
            Assert.False(brushGameObject);
            Assert.False(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene));
        }
コード例 #21
0
        public IEnumerator CreateOperation_DisableOperationComponent_OperationDoesNotExist()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            operation.enabled = false;
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene));
        }
コード例 #22
0
        public IEnumerator OperationWithChildBrush_DeactivateChildGameObject_OperationHasNoChildren()
        {
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation.transform;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(1, operation.Node.Count);
            Assert.AreEqual(operation.Node.NodeID, brush.TopNode.Parent.NodeID);

            brushGameObject.SetActive(false);
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(0, operation.Node.Count);
        }
コード例 #23
0
        public IEnumerator ModelWithChildOperation_DestroyChildComponent_ModelHasNoChildren()
        {
            var model           = TestUtility.CreateUndoableGameObjectWithModel();
            var modelGameObject = model.gameObject;

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            operation.transform.parent = model.transform;

            Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist");
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.True(modelGameObject);
            Assert.True(model);
            Assert.True(operationGameObject);
            Assert.True(operation);

            Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist");
            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(1, model.Node.Count);
            Assert.AreEqual(model.Node.NodeID, operation.Node.Tree.NodeID);

            Undo.DestroyObjectImmediate(operation);
            yield return(null);

            Assert.True(modelGameObject);
            Assert.True(model);
            Assert.True(operationGameObject);
            Assert.False(operation);

            Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist");
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist");
            Assert.AreEqual(0, model.Node.Count);
        }
コード例 #24
0
        public IEnumerator CreateOperation_DestroyOperationGameObject_OperationDoesNotExist()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            Undo.DestroyObjectImmediate(operationGameObject);
            yield return(null);

            Assert.False(operationGameObject);
            Assert.False(operation);
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene));
        }
コード例 #25
0
        public IEnumerator Operation1WithOperation2WithChildBrush_DeactivateOperation2GameObject_ChildIsAlsoDeactivated()
        {
            var scene                = TestUtility.defaultScene;
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation1GameObject = operation1.gameObject;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation2GameObject = operation2.gameObject;

            operation2.transform.parent = operation1.transform;
            operation2GameObject.SetActive(false);

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation2.transform;

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            Assert.AreEqual(0, operation1.Node.Count);
            Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID);
            Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, operation2.Node.NodeID);
            Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene));
        }
コード例 #26
0
        public IEnumerator CreateOperation_DestroyOperationComponent_OnlyDirtiesSceneOfOperation()
        {
            var currentScene = SceneManager.GetActiveScene();
            var newScene     = TestUtility.CreateAdditionalSceneAndActivate();

            Assert.False(currentScene.isDirty);
            Assert.False(newScene.isDirty);

            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(newScene, operationGameObject.scene);
            Assert.True(newScene.isDirty);
            Assert.False(currentScene.isDirty);

            Undo.DestroyObjectImmediate(operation);
            yield return(null);

            Assert.True(operationGameObject);
            Assert.False(operation);
            Assert.True(newScene.isDirty);
            Assert.False(currentScene.isDirty);
        }
コード例 #27
0
        public IEnumerator SaveOperationInScene_LoadScene_OperationTreeNodeIsGenerated()
        {
            var scene1 = TestUtility.defaultScene;
            {
                TestUtility.CreateUndoableGameObjectWithOperation();
                EditorSceneManager.SaveScene(scene1, TestUtility.tempFilename);
            }

            var scene2 = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);

            yield return(null);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene2));

            var scene3     = EditorSceneManager.OpenScene(TestUtility.tempFilename);
            var operations = Object.FindObjectsOfType <CSGOperation>();

            yield return(null);

            Assert.NotNull(operations);
            Assert.AreEqual(1, operations.Length);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            Assert.AreEqual(scene3, operations[0].gameObject.scene, "Operation is not part of expected scene");
            Assert.AreEqual(scene3, operations[0].hierarchyItem.Scene, "Operation is not registered to expected scene");

            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene1)); // unloaded, so should be unknown to us
            Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene2)); // unloaded, so should be unknown to us
            Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene3));

            // make sure test runner doesn't puke on its own bugs
            EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
        }
コード例 #28
0
        public IEnumerator CreateOperation_UndoCreateGameObject_OperationDoesNotExist()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Undo.FlushUndoRecordObjects();
            Undo.IncrementCurrentGroup();
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");

            Undo.PerformUndo();
            yield return(null);

            Assert.False(operationGameObject);
            Assert.False(operation);
            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene));
        }
コード例 #29
0
        public IEnumerator CreateOperation_ActivateOperationGameObject_OperationExists()
        {
            var scene               = TestUtility.defaultScene;
            var operation           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operationGameObject = operation.gameObject;

            operationGameObject.SetActive(false);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");

            operationGameObject.SetActive(true);
            yield return(null);

            Assert.True(operationGameObject);
            Assert.True(operation);
            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist");
            Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene));
        }
コード例 #30
0
        public IEnumerator Operation1WithPassthroughOperation2_AddChild_ChildHasOperation1AsParent()
        {
            var operation1           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation1GameObject = operation1.gameObject;

            var operation2           = TestUtility.CreateUndoableGameObjectWithOperation();
            var operation2GameObject = operation2.gameObject;

            operation2.transform.parent = operation1.transform;

            operation2.PassThrough = true;

            var brush           = TestUtility.CreateUndoableGameObjectWithBrush();
            var brushGameObject = brush.gameObject;

            brush.transform.parent = operation2.transform;

            Assert.True(operation1GameObject);
            Assert.True(operation1);
            Assert.True(operation2GameObject);
            Assert.True(operation2);
            Assert.True(brushGameObject);
            Assert.True(brush);

            Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist");
            Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist");
            Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist");
            yield return(null);

            Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist");
            Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist");
            Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist");
            Assert.AreEqual(brush.TopNode.Parent, operation1.Node);
            Assert.AreEqual(operation1.Node.Count, 1);
            Assert.AreEqual(operation2.Node, (CSGTreeBranch)CSGTreeNode.InvalidNode);
        }