public IEnumerator CreateAndDestroyModelGameObject_Undo_ModelExist() { var scene = TestUtility.defaultScene; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Undo.DestroyObjectImmediate(modelGameObject); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Undo.PerformUndo(); yield return(null); model = modelGameObject.GetComponent <ChiselModel>(); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene)); }
public IEnumerator ModelWithWithGameObjectWithBrush_BrushHasModelAsTree() { var model = TestUtility.CreateUndoableGameObjectWithModel("model"); var modelGameObject = model.gameObject; var plainGameObject = TestUtility.CreateGameObject("gameObject"); plainGameObject.transform.parent = modelGameObject.transform; var brush = TestUtility.CreateUndoableGameObjectWithBrush("brush"); var brushGameObject = brush.gameObject; brush.transform.parent = plainGameObject.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(plainGameObject); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count); Assert.AreEqual(model.Node.NodeID, brush.TopNode.Tree.NodeID); }
public IEnumerator CreateModel_UndoCreateGameObject_DoesNotDirtyAnyScene() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(modelGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.PerformUndo(); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.False(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator ModelWithChildComposite_ChildHasModelAsTree() { var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var composite = TestUtility.CreateUndoableGameObjectWithComposite(); var compositeGameObject = composite.gameObject; composite.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(compositeGameObject); Assert.True(composite); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count); Assert.AreEqual(model.Node.NodeID, composite.Node.Tree.NodeID); }
public IEnumerator Composite_AddChildModel_CompositeHasNoChildren() { var composite = TestUtility.CreateUndoableGameObjectWithComposite(); var compositeGameObject = composite.gameObject; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; model.transform.parent = composite.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(compositeGameObject); Assert.True(composite); Assert.True(modelGameObject); Assert.True(model); Assert.AreEqual(2, CSGManager.TreeCount, "Expected 2 Trees to Exist"); Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist"); Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist"); Assert.AreEqual(0, composite.Node.Count); }
public IEnumerator Model_AddChildOperation_ModelHasChild() { var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var operation = TestUtility.CreateUndoableGameObjectWithOperation(); var operationGameObject = operation.gameObject; operation.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(operationGameObject); Assert.True(operation); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count); Assert.AreEqual(operation.Node.NodeID, model.Node[0].NodeID); }
public IEnumerator Model1WithDisabledModel2WithChildBrush_AddChildBrushToModel1_ChildHasModel2AsTree() { var model1 = TestUtility.CreateUndoableGameObjectWithModel(); var model1GameObject = model1.gameObject; var model2 = TestUtility.CreateUndoableGameObjectWithModel(); var model2GameObject = model2.gameObject; model2.transform.parent = model1.transform; model2.enabled = false; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model2.transform; Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(model2); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model1.Node.Count); Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, model2.Node.NodeID); Assert.AreEqual(model1.Node.NodeID, brush.TopNode.Tree.NodeID); }
public IEnumerator ModelInScene1_MoveToScene2_ModelOnlyExistsInScene2() { var scene2 = TestUtility.defaultScene; EditorSceneManager.SaveScene(scene2, TestUtility.tempFilename); var scene1 = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); EditorSceneManager.SetActiveScene(scene1); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(scene1, model.hierarchyItem.Scene); Undo.MoveGameObjectToScene(modelGameObject, scene2, "Move gameObject to different scene"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(scene2, model.gameObject.scene, "Model is not part of expected scene"); Assert.AreEqual(scene2, model.hierarchyItem.Scene, "Model is not registered to expected scene"); Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene1)); Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene2)); // make sure test runner doesn't puke on its own bugs EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); }
public IEnumerator Model_AddChildBrush_ModelHasChild() { var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count); Assert.AreEqual(brush.TopNode.NodeID, model.Node[0].NodeID); }
public IEnumerator ModelWithChildInScene1_MoveToScene2_ModelWithChildOnlyExistsInScene2() { var scene2 = TestUtility.defaultScene; EditorSceneManager.SaveScene(scene2, TestUtility.tempFilename); var scene1 = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); EditorSceneManager.SetActiveScene(scene1); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(scene1, model.gameObject.scene); Assert.AreEqual(scene1, model.hierarchyItem.Scene); Undo.MoveGameObjectToScene(modelGameObject, scene2, "Move gameObject to different scene"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(model.hierarchyItem, brush.hierarchyItem.Parent); Assert.AreEqual(model.NodeID, brush.hierarchyItem.Parent.Component.NodeID); Assert.AreEqual(model.NodeID, brush.TopNode.Tree.NodeID); Assert.AreEqual(scene2, model.gameObject.scene, "Model is not part of expected scene"); Assert.AreEqual(scene2, model.hierarchyItem.Scene, "Model is not registered to expected scene"); Assert.AreEqual(scene2, brush.gameObject.scene, "Brush is not part of expected scene"); Assert.AreEqual(scene2, brush.hierarchyItem.Scene, "Brush is not registered to expected scene"); Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene1)); Assert.AreEqual(1, ChiselNodeHierarchyManager.RootCount(scene2)); // make sure test runner doesn't puke on its own bugs EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); }
public IEnumerator Model1WithChildGameObjectWithChildBrush_MoveChildToModel2_ChildHasModel2AsTree() { var model1 = TestUtility.CreateUndoableGameObjectWithModel("model1"); var model1GameObject = model1.gameObject; var model2 = TestUtility.CreateUndoableGameObjectWithModel("model2"); var model2GameObject = model2.gameObject; var plainGameObject = TestUtility.CreateGameObject("gameObject"); plainGameObject.transform.parent = model1.transform; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = plainGameObject.transform; Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(model2); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(2, CSGManager.TreeCount, "Expected 2 Trees to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist"); Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, model2.Node.NodeID); Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, model1.Node.NodeID); Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID); Assert.AreEqual(model1.Node.NodeID, brush.TopNode.Tree.NodeID); Assert.AreEqual(1, model1.Node.Count); Assert.AreEqual(0, model2.Node.Count); brush.transform.parent = model2.transform; yield return(null); Assert.AreEqual(model2.Node.NodeID, brush.TopNode.Tree.NodeID); Assert.AreEqual(0, model1.Node.Count); Assert.AreEqual(1, model2.Node.Count); }
public IEnumerator Model1WithWithGameObjectWithBrush_AddModel2ToGameObject_BrushHasModel2AsTree() { var model1 = TestUtility.CreateUndoableGameObjectWithModel("model1"); var model1GameObject = model1.gameObject; var model2GameObject = TestUtility.CreateGameObject("model2"); model2GameObject.transform.parent = model1GameObject.transform; var brush = TestUtility.CreateUndoableGameObjectWithBrush("brush"); var brushGameObject = brush.gameObject; brush.transform.parent = model2GameObject.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model1.Node.Count); Assert.AreEqual(model1.Node.NodeID, brush.TopNode.Tree.NodeID); var model2 = TestUtility.CreateUndoableModelComponent(model2GameObject); yield return(null); Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(model2); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(2, CSGManager.TreeCount, "Expected 2 Trees to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist"); Assert.AreEqual(0, model1.Node.Count); Assert.AreEqual(1, model2.Node.Count); Assert.AreEqual(model2.Node.NodeID, brush.TopNode.Tree.NodeID); }
public void CreateModel_OnlyDirtiesSceneOfModel() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(modelGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator Model1WithModel2WithChildBrush_DestroyModel2Component_ChildHasModel1AsTree() { var model1 = TestUtility.CreateUndoableGameObjectWithModel(); var model1GameObject = model1.gameObject; var model2 = TestUtility.CreateUndoableGameObjectWithModel(); var model2GameObject = model2.gameObject; model2.transform.parent = model1.transform; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model2.transform; Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(model2); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(2, CSGManager.TreeCount, "Expected 2 Trees to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist"); Assert.AreEqual(0, model1.Node.Count); Assert.AreEqual(1, model2.Node.Count); Assert.AreEqual(model2.Node.NodeID, brush.TopNode.Tree.NodeID); Undo.DestroyObjectImmediate(model2); yield return(null); Assert.False(model2); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model1.Node.Count); Assert.AreEqual(model1.Node.NodeID, brush.TopNode.Tree.NodeID); }
public IEnumerator ModelWithTwoChildBrushes_SwapOrder_ModelHasChildrenInOrder() { var model = TestUtility.CreateUndoableGameObjectWithModel("model"); var modelGameObject = model.gameObject; var brush1 = TestUtility.CreateUndoableGameObjectWithBrush("brush1"); var brush1GameObject = brush1.gameObject; brush1.transform.parent = model.transform; var brush2 = TestUtility.CreateUndoableGameObjectWithBrush("brush2"); var brush2GameObject = brush2.gameObject; brush2.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.True(modelGameObject); Assert.True(model); Assert.True(brush1GameObject); Assert.True(brush1); Assert.True(brush2GameObject); Assert.True(brush2); Assert.AreEqual(model.transform.GetChild(0), brush1.transform); Assert.AreEqual(model.transform.GetChild(1), brush2.transform); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(2, CSGManager.TreeBrushCount, "Expected 2 TreeBrushes to Exist"); Assert.AreEqual(3, CSGManager.TreeNodeCount, "Expected 3 TreeNodes to Exist"); Assert.AreEqual(2, model.Node.Count); brush2.transform.SetSiblingIndex(0); Assert.AreEqual(model.transform.GetChild(0), brush2.transform); Assert.AreEqual(model.transform.GetChild(1), brush1.transform); yield return(null); Assert.AreEqual(brush2.TopNode.NodeID, model.Node[0].NodeID); Assert.AreEqual(brush1.TopNode.NodeID, model.Node[1].NodeID); }
public IEnumerator Model1WithChildBrush_MoveChildOutOfAnyModel_ChildHasNoTreeNodeSet() { var model1 = TestUtility.CreateUndoableGameObjectWithModel("model1"); var model1GameObject = model1.gameObject; var plainGameObject = TestUtility.CreateGameObject("gameObject"); var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model1.transform; Assert.True(model1GameObject); Assert.True(model1); Assert.True(plainGameObject); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, model1.Node.NodeID); Assert.AreNotEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID); Assert.AreEqual(model1.Node.NodeID, brush.TopNode.Tree.NodeID); Assert.AreEqual(1, model1.Node.Count); brush.transform.parent = plainGameObject.transform; yield return(null); Assert.AreEqual(0, model1.Node.Count); var defaultModel = brush.hierarchyItem.sceneHierarchy.DefaultModel; Assert.AreEqual(defaultModel.NodeID, brush.TopNode.Tree.NodeID); }
public IEnumerator ModelWithChildBrush_DestroyModel_ChildIsAlsoDestroyed() { var scene = TestUtility.defaultScene; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model.transform; Assert.True(modelGameObject); Assert.True(model); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count, 1); Assert.AreEqual(model.Node.NodeID, brush.TopNode.Tree.NodeID); Undo.DestroyObjectImmediate(modelGameObject); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.False(brushGameObject); Assert.False(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene)); }
public IEnumerator ModelWithChildOperation_DestroyChildComponent_ModelHasNoChildren() { var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var operation = TestUtility.CreateUndoableGameObjectWithOperation(); var operationGameObject = operation.gameObject; operation.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(operationGameObject); Assert.True(operation); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBranchCount, "Expected 1 TreeBranch to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count); Assert.AreEqual(model.Node.NodeID, operation.Node.Tree.NodeID); Undo.DestroyObjectImmediate(operation); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(operationGameObject); Assert.False(operation); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(0, model.Node.Count); }
public IEnumerator ModelWithChildBrush_DestroyChildComponent_ModelHasNoChildren() { var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeBrushCount, "Expected 1 TreeBrush to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(1, model.Node.Count); Assert.AreEqual(model.Node.NodeID, brush.TopNode.Tree.NodeID); Undo.DestroyObjectImmediate(brush); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.True(brushGameObject); Assert.False(brush); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(0, model.Node.Count); }
public IEnumerator CreateModel_DeactivateModelGameObject_ModelDoesNotExist() { var scene = TestUtility.defaultScene; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); modelGameObject.SetActive(false); yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.AreEqual(0, ChiselNodeHierarchyManager.RootCount(scene)); }
public IEnumerator CreateModel_DestroyModelGameObject_ModelDoesNotExist() { var scene = TestUtility.defaultScene; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Undo.DestroyObjectImmediate(modelGameObject); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene)); }
public IEnumerator Model1WithModel2WithChildBrush_DeactivateModel2GameObject_ChildIsAlsoDeactivated() { var scene = TestUtility.defaultScene; var model1 = TestUtility.CreateUndoableGameObjectWithModel(); var model1GameObject = model1.gameObject; var model2 = TestUtility.CreateUndoableGameObjectWithModel(); var model2GameObject = model2.gameObject; model2.transform.parent = model1.transform; model2GameObject.SetActive(false); var brush = TestUtility.CreateUndoableGameObjectWithBrush(); var brushGameObject = brush.gameObject; brush.transform.parent = model2.transform; Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(model2); Assert.True(brushGameObject); Assert.True(brush); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(0, CSGManager.TreeBrushCount, "Expected 0 TreeBrushes to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(0, model1.Node.Count); Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, brush.TopNode.NodeID); Assert.AreEqual(CSGTreeNode.InvalidNode.NodeID, model2.Node.NodeID); Assert.AreEqual(1, ChiselNodeHierarchyManager.RootCount(scene)); }
public IEnumerator SaveModelInScene_LoadScene_ModelTreeNodeIsGenerated() { var scene1 = TestUtility.defaultScene; { TestUtility.CreateUndoableGameObjectWithModel(); EditorSceneManager.SaveScene(scene1, TestUtility.tempFilename); } var scene2 = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); yield return(null); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene2)); var scene3 = EditorSceneManager.OpenScene(TestUtility.tempFilename); var models = Object.FindObjectsOfType <ChiselModel>(); yield return(null); Assert.NotNull(models); Assert.AreEqual(1, models.Length); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene3)); Assert.AreEqual(scene3, models[0].gameObject.scene, "Model is not part of expected scene"); Assert.AreEqual(scene3, models[0].hierarchyItem.Scene, "Model is not registered to expected scene"); Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene1)); // unloaded, so should be unknown to us Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene2)); // unloaded, so should be unknown to us Assert.AreEqual(1, CSGNodeHierarchyManager.RootCount(scene3)); // make sure test runner doesn't puke on its own bugs EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); }
public IEnumerator CreateModel_DestroyModelGameObject_OnlyDirtiesSceneOfModel() { var currentScene = SceneManager.GetActiveScene(); var newScene = TestUtility.CreateAdditionalSceneAndActivate(); Assert.False(currentScene.isDirty); Assert.False(newScene.isDirty); var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(modelGameObject.scene, newScene); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); Undo.DestroyObjectImmediate(modelGameObject); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.True(newScene.isDirty); Assert.False(currentScene.isDirty); }
public IEnumerator CreateModel_UndoCreateGameObject_ModelDoesNotExist() { var scene = TestUtility.defaultScene; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Undo.FlushUndoRecordObjects(); Undo.IncrementCurrentGroup(); yield return(null); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Undo.PerformUndo(); yield return(null); Assert.False(modelGameObject); Assert.False(model); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); Assert.AreEqual(0, CSGNodeHierarchyManager.RootCount(scene)); }
public IEnumerator Model_AddChildModel_ModelHasNoChildren() { var model1 = TestUtility.CreateUndoableGameObjectWithModel(); var model1GameObject = model1.gameObject; var model2 = TestUtility.CreateUndoableGameObjectWithModel(); var model2GameObject = model2.gameObject; model2.transform.parent = model1.transform; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeBranchCount, "Expected 0 TreeBranches to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.True(model1GameObject); Assert.True(model1); Assert.True(model2GameObject); Assert.True(model2); Assert.AreEqual(2, CSGManager.TreeCount, "Expected 2 Trees to Exist"); Assert.AreEqual(2, CSGManager.TreeNodeCount, "Expected 2 TreeNodes to Exist"); Assert.AreEqual(0, model1.Node.Count); }
public IEnumerator CreateModel_EnableModelComponent_ModelExists() { var scene = TestUtility.defaultScene; var model = TestUtility.CreateUndoableGameObjectWithModel(); var modelGameObject = model.gameObject; model.enabled = false; Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); yield return(null); Assert.AreEqual(0, CSGManager.TreeCount, "Expected 0 Trees to Exist"); Assert.AreEqual(0, CSGManager.TreeNodeCount, "Expected 0 TreeNodes to Exist"); model.enabled = true; yield return(null); Assert.True(modelGameObject); Assert.True(model); Assert.AreEqual(1, CSGManager.TreeCount, "Expected 1 Tree to Exist"); Assert.AreEqual(1, CSGManager.TreeNodeCount, "Expected 1 TreeNode to Exist"); Assert.AreEqual(1, ChiselNodeHierarchyManager.RootCount(scene)); }