/// <summary> /// Execute this method every frame. /// </summary> private void FixedUpdate() { bool finished = settings.CustomMove(duration, speed, -Vector3.up); if (finished) { enabled = false; } }
/// <summary> /// Execute this method every frame. /// </summary> private void FixedUpdate() { bool finished = settings.CustomMove(duration, speed, Vector3.up); if (finished) { settings.rigidBody.isKinematic = false; settings.rigidBody.WakeUp(); enabled = false; } }