AddRegularIcosahedron() public method

Adds a regular icosahedron.
See Wikipedia and link.
public AddRegularIcosahedron ( System.Windows.Media.Media3D.Point3D center, double radius, bool shareVertices ) : void
center System.Windows.Media.Media3D.Point3D /// The center. ///
radius double /// The radius. ///
shareVertices bool /// Share vertices if set to true . ///
return void
コード例 #1
0
        /// <summary>
        /// Gets a unit sphere from the cache.
        /// </summary>
        /// <param name="subdivisions">
        /// The number of subdivisions.
        /// </param>
        /// <returns>
        /// A unit sphere mesh.
        /// </returns>
        private static MeshGeometry3D GetUnitSphere(int subdivisions)
        {
            if (UnitSphereCache.Value.ContainsKey(subdivisions))
            {
                return UnitSphereCache.Value[subdivisions];
            }

            var mb = new MeshBuilder(false, false);
            mb.AddRegularIcosahedron(new Point3D(), 1, false);
            for (int i = 0; i < subdivisions; i++)
            {
                mb.SubdivideLinear();
            }

            for (int i = 0; i < mb.positions.Count; i++)
            {
                var v = mb.Positions[i].ToVector3D();
                v.Normalize();
                mb.Positions[i] = v.ToPoint3D();
            }

            var mesh = mb.ToMesh();
            UnitSphereCache.Value[subdivisions] = mesh;
            return mesh;
        }
コード例 #2
0
ファイル: 3DView.cs プロジェクト: litdev1/LitDev
        /// <summary>
        /// Add an icosahedron geometry object centred at (0,0,0).
        /// </summary>
        /// <param name="shapeName">The 3DView object.</param>
        /// <param name="radius">The radius of the icosahedron.</param>
        /// <param name="colour">A colour or gradient brush for the object.</param>
        /// <param name="materialType">A material for the object.
        /// The available options are:
        /// "E" Emmissive - constant brightness.
        /// "D" Diffusive - affected by lights.
        /// "S" Specular  - specular highlights.
        /// </param>
        /// <returns>The 3DView Geometry name.</returns>
        public static Primitive AddIcosahedron(Primitive shapeName, Primitive radius, Primitive colour, Primitive materialType)
        {
            UIElement obj;

            try
            {
                if (_objectsMap.TryGetValue((string)shapeName, out obj))
                {
                    InvokeHelperWithReturn ret = new InvokeHelperWithReturn(delegate
                    {
                        try
                        {
                            if (obj.GetType() == typeof(Viewport3D))
                            {
                                MeshBuilder builder = new MeshBuilder(true, true);
                                builder.AddRegularIcosahedron(new Point3D(0, 0, 0), radius, false);
                                MeshGeometry3D mesh = builder.ToMesh();

                                Viewport3D viewport3D = (Viewport3D)obj;
                                return AddGeometry(viewport3D, mesh.Positions, mesh.TriangleIndices, mesh.Normals, mesh.TextureCoordinates, colour, materialType);
                            }
                        }
                        catch (Exception ex)
                        {
                            Utilities.OnError(Utilities.GetCurrentMethod(), ex);
                        }
                        return "";
                    });
                    return FastThread.InvokeWithReturn(ret).ToString();
                }
                else
                {
                    Utilities.OnShapeError(Utilities.GetCurrentMethod(), shapeName);
                }
            }
            catch (Exception ex)
            {
                Utilities.OnError(Utilities.GetCurrentMethod(), ex);
            }
            return "";
        }