public static void SubscribeToPersistence <T1, T2>(this ReactiveDictionary <T1, T2> dictionary, string saveKey, CompositeDisposable disposables, bool isLocal = false) { dictionary.ObserveCountChanged().Subscribe(value => DIResolver.GetObject <PlayerDataManager>().TrySave(saveKey, dictionary.ToDictionary(x => x.Key, x => x.Value), isLocal) ).AddTo(disposables); dictionary.ObserveReplace().Subscribe(value => DIResolver.GetObject <PlayerDataManager>().TrySave(saveKey, dictionary.ToDictionary(x => x.Key, x => x.Value), isLocal) ).AddTo(disposables); }
public static void SubscribeToPersistence <T>(this ReactiveCollection <T> collection, string saveKey, CompositeDisposable disposables, bool isLocal = false) { collection.ObserveCountChanged().Subscribe(value => DIResolver.GetObject <PlayerDataManager>().TrySave(saveKey, collection.ToList(), isLocal) ).AddTo(disposables); collection.ObserveReplace().Subscribe(value => DIResolver.GetObject <PlayerDataManager>().TrySave(saveKey, collection.ToList(), isLocal) ).AddTo(disposables); }
public UniTask Initialize() { _playerDataLoader = DIResolver.GetObject <PlayerDataLoader>(); file = new ES3File(true); _isInitialized = true; return(UniTask.CompletedTask); }
public UniTask Initialize() { _playerDataMutator = DIResolver.GetObject <PlayerDataMutator>(); _playerData = DIResolver.GetObject <PlayerData>(); _monoApplicationManager = DIResolver.GetObject <MonoApplicationManager>(); _monoApplicationManager.RegisterOnApplicationFocus(this); return(UniTask.CompletedTask); }
public static void SubscribeToPersistence <T>(this ReactiveProperty <T> property, string saveKey, CompositeDisposable disposables, bool isLocal = false) { property.Subscribe(value => DIResolver.GetObject <PlayerDataManager>().TrySave(saveKey, value, isLocal) ).AddTo(disposables); }
public MemoryPoolBase <TValue> FromFactory <TFactory>() where TFactory : IFactory <TValue> { return(this.FromFactory(DIResolver.GetObject <TFactory>())); }