void Update() { for (int loop = 0; loop < 5; loop++) { bool opened; bool fullTracking = true; for (int loop2 = 0; loop2 < 4; loop2++) { if (fingers_[loop * 4 + loop2 + 1].GetComponent <HandVRPosition>().PhysicEnabled == false) { fullTracking = false; break; } } if (fullTracking) { opened = calcFingerOpened(fingers_[loop * 4 + 2].position - fingers_[loop * 4 + 1].position, fingers_[loop * 4 + 4].position - fingers_[loop * 4 + 3].position, 0.5f); } else { opened = false; } fingerTracking_[loop] = fullTracking; fingerOpened_[loop] = opened; } if (IsTrackingHand) { int id = handVRMain_.GetIdFromHandednesses(ThisEitherHand); if (id >= 0) { HandDirection = handVRMain_.GetHandDirection(id); } } inputUpdate(); }