/// <summary> /// The encode service_ encode completed. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeService_EncodeCompleted(object sender, HandBrake.ApplicationServices.EventArgs.EncodeCompletedEventArgs e) { // Send the file to the users requested applicaiton if (e.Successful) { this.SendToApplication(e.FileName); } // Allow the system to sleep again. Execute.OnUIThread(() => { if (this.userSettingService.GetUserSetting <bool>(UserSettingConstants.PreventSleep)) { Win32.AllowSleep(); } }); }
/// <summary> /// The encode service_ encode completed. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { encodeService.EncodeCompleted -= this.EncodeServiceEncodeCompleted; encodeService.EncodeStarted -= this.encodeService_EncodeStarted; encodeService.EncodeStatusChanged -= this.encodeService_EncodeStatusChanged; Subscribers.ForEach( delegate(IHbServiceCallback callback) { if (((ICommunicationObject)callback).State == CommunicationState.Opened) { Console.WriteLine("Encode Completed Callback"); callback.EncodeCompletedCallback(e); } else { Subscribers.Remove(callback); } }); }
/// <summary> /// Invoke the Encode Completed Event /// </summary> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> public void Invoke_encodeCompleted(EncodeCompletedEventArgs e) { EncodeCompletedStatus handler = this.EncodeCompleted; if (handler != null) { handler(this, e); } }
/// <summary> /// After an encode is complete, move onto the next job. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { this.QueueManager.LastProcessedJob.Status = QueueItemStatus.Completed; // Growl if (Properties.Settings.Default.GrowlEncode) GrowlCommunicator.Notify("Encode Completed", "Put down that cocktail...\nyour Handbrake encode is done."); if (!e.Successful) { this.QueueManager.LastProcessedJob.Status = QueueItemStatus.Error; this.Pause(); throw new GeneralApplicationException(e.ErrorInformation, e.Exception.Message, e.Exception); } // Handling Log Data this.EncodeService.ProcessLogs(this.QueueManager.LastProcessedJob.Destination); // Post-Processing if (e.Successful) { SendToApplication(this.QueueManager.LastProcessedJob.Destination); } // Move onto the next job. if (this.IsProcessing) { this.ProcessNextJob(); } else { this.EncodeService.EncodeCompleted -= this.EncodeServiceEncodeCompleted; this.InvokeQueueCompleted(EventArgs.Empty); this.QueueManager.BackupQueue(string.Empty); } }
/// <summary> /// After an encode is complete, move onto the next job. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { this.QueueManager.LastProcessedJob.Status = QueueItemStatus.Completed; // Clear the completed item of the queue if the setting is set. if (userSettingService.GetUserSetting<bool>(ASUserSettingConstants.ClearCompletedFromQueue)) { this.QueueManager.ClearCompleted(); } // Growl if (userSettingService.GetUserSetting<bool>(ASUserSettingConstants.GrowlEncode)) GrowlCommunicator.Notify("Encode Completed", "Put down that cocktail...\nyour Handbrake encode is done."); if (!e.Successful) { this.QueueManager.LastProcessedJob.Status = QueueItemStatus.Error; this.Pause(); if (e.Exception.GetType() == typeof(GeneralApplicationException)) { throw e.Exception; } throw new GeneralApplicationException(e.ErrorInformation, e.Exception.Message, e.Exception); } // Handling Log Data this.EncodeService.ProcessLogs(this.QueueManager.LastProcessedJob.Task.Destination); // Post-Processing if (e.Successful) { SendToApplication(this.QueueManager.LastProcessedJob.Task.Destination); } // Move onto the next job. if (this.IsProcessing) { this.ProcessNextJob(); } else { this.EncodeService.EncodeCompleted -= this.EncodeServiceEncodeCompleted; this.InvokeQueueCompleted(EventArgs.Empty); this.QueueManager.BackupQueue(string.Empty); } }
/// <summary> /// After an encode is complete, move onto the next job. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { // Growl if (Properties.Settings.Default.GrowlEncode) GrowlCommunicator.Notify("Encode Completed", "Put down that cocktail...\nyour Handbrake encode is done."); if (!e.Successful) { this.Pause(); MessageBox.Show(e.Exception + e.ErrorInformation); } // Post-Processing SendToApplication(this.QueueManager.LastProcessedJob.Destination); // Handling Log Data this.EncodeService.ProcessLogs(this.QueueManager.LastProcessedJob.Destination); // Move onto the next job. this.ProcessNextJob(); }
/// <summary> /// The encode service_ encode completed. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void EncodeService_EncodeCompleted(object sender, EncodeCompletedEventArgs e) { if (!this.queueProcessor.IsProcessing) { this.JobStatus = "Last Queued Job Finished"; } }
/// <summary> /// The encode completed callback. /// </summary> /// <param name="eventArgs"> /// The event args. /// </param> public override void EncodeCompletedCallback(EncodeCompletedEventArgs eventArgs) { if (this.EncodeCompleted != null) { ThreadPool.QueueUserWorkItem(delegate { this.EncodeCompleted(this, eventArgs); }); } base.EncodeCompletedCallback(eventArgs); }
/// <summary> /// After an encode is complete, move onto the next job. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { this.LastProcessedJob.Status = QueueItemStatus.Completed; // Clear the completed item of the queue if the setting is set. if (clearCompleted) { this.ClearCompleted(); } if (!e.Successful) { this.LastProcessedJob.Status = QueueItemStatus.Error; this.Pause(); } // Handling Log Data this.EncodeService.ProcessLogs(this.LastProcessedJob.Task.Destination, this.LastProcessedJob.Configuration); // Move onto the next job. if (this.IsProcessing) { this.ProcessNextJob(); } else { this.EncodeService.EncodeCompleted -= this.EncodeServiceEncodeCompleted; this.OnQueueCompleted(new QueueCompletedEventArgs(true)); this.BackupQueue(string.Empty); } }
/// <summary> /// After an encode is complete, move onto the next job. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { this.LastProcessedJob.Status = QueueItemStatus.Completed; // Clear the completed item of the queue if the setting is set. if (this.userSettingService.GetUserSetting<bool>(ASUserSettingConstants.ClearCompletedFromQueue)) { this.ClearCompleted(); } if (!e.Successful) { this.LastProcessedJob.Status = QueueItemStatus.Error; this.Pause(); } // Handling Log Data this.EncodeService.ProcessLogs(this.LastProcessedJob.Task.Destination); // Post-Processing if (e.Successful) { this.SendToApplication(this.LastProcessedJob.Task.Destination); } // Move onto the next job. if (this.IsProcessing) { this.ProcessNextJob(); } else { this.EncodeService.EncodeCompleted -= this.EncodeServiceEncodeCompleted; this.InvokeQueueCompleted(EventArgs.Empty); this.BackupQueue(string.Empty); } }
/// <summary> /// Encode Completed Event Handler. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { this.NotifyOfPropertyChange(() => this.EncodeLog); }
/// <summary> /// The encode completed callback. /// </summary> /// <param name="eventArgs"> /// The event Args. /// </param> public virtual void EncodeCompletedCallback(EncodeCompletedEventArgs eventArgs) { }
/// <summary> /// After an encode is complete, move onto the next job. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> private void EncodeServiceEncodeCompleted(object sender, EncodeCompletedEventArgs e) { // Growl if (Init.GrowlEncode) GrowlCommunicator.Notify("Encode Completed", "Put down that cocktail...\nyour Handbrake encode is done."); // Handling Log Data this.EncodeService.ProcessLogs(this.QueueManager.LastProcessedJob.Destination); // Move onto the next job. this.ProcessNextJob(); }
void OnEncodeEnded(object sender, EncodeCompletedEventArgs e) { Dispatcher.BeginInvoke(() => { // TODO: How do I detect errors? this.encodeIndex++; if (this.encodeIndex < this.jobQueue.Count) { this.encodingQueue.Start(this.jobQueue[this.encodeIndex], true); TotalPercentComplete = Math.Round( ((double)this.encodeIndex / (double)this.jobQueue.Count) * 100.0); } else { IsEncoding = this.encodingQueue.IsEncoding; ETA = "Complete"; PercentComplete = 100; TotalPercentComplete = 100; } }); }
/// <summary> /// Invoke the Encode Completed Event /// </summary> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> public void InvokeEncodeCompleted(EncodeCompletedEventArgs e) { EncodeCompletedStatus handler = this.EncodeCompleted; if (handler != null) { handler(this, e); } this.LogIndex = 0; // Reset }
/// <summary> /// Invoke the Encode Completed Event /// </summary> /// <param name="e"> /// The EncodeCompletedEventArgs. /// </param> public void InvokeEncodeCompleted(EncodeCompletedEventArgs e) { Execute.OnUIThread( () => { EncodeCompletedStatus handler = this.EncodeCompleted; if (handler != null) { handler(this, e); } }); }