internal static void PrefixExitMenu() { if (Game1.activeClickableMenu is DialogueBox) { DialoguePatch.Finish(); } }
internal static void PostfixEventCleanup() { PortraitDrawPatch.NpcEventSuffixes.Value.Clear(); DialoguePatch.Finish(); }
public static void Postfix(DialogueBox __instance) { DialoguePatch.Init(__instance); }