public virtual void LoadContent(ContentManager content, List <string> attributes, List <string> contents, InputManager input) { this.content = new ContentManager(content.ServiceProvider, "Content"); moveAnimation = new Animation(); ssAnimation = new SpriteSheetAnimation(); for (int i = 0; i < attributes.Count; i++) { switch (attributes[i]) { case "Health": health = int.Parse(contents[i]); break; case "Frames": string[] frames = contents[i].Split(','); moveAnimation.Frames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "Image": image = this.content.Load <Texture2D>(contents[i]); break; case "Position": frames = contents[i].Split(','); position = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "MoveSpeed": moveSpeed = float.Parse(contents[i]); break; case "Range": range = int.Parse(contents[i]); break; } } gravity = 800f; velocity = Vector2.Zero; syncTilePosition = false; activateGravity = true; moveAnimation.LoadContent(content, image, "", position); }
public override void LoadContent(ContentManager content, InputManager input) { base.LoadContent(content, input); fileManager = new FileManager(); moveAnimation = new SpriteSheetAnimation(); Vector2 tempFrames = Vector2.Zero; moveSpeed = 100f; fileManager.LoadContent("Load/Player.jxz", attributes, contents); for (int i = 0; i < attributes.Count; i++) { for (int j = 0; j < attributes[i].Count; j++) { switch (attributes[i][j]) { case "Health": health = int.Parse(contents[i][j]); break; case "Frames": string[] frames = contents[i][j].Split(' '); tempFrames = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; case "Image": image = this.content.Load <Texture2D>(contents[i][j]); break; case "Position": frames = contents[i][j].Split(' '); position = new Vector2(int.Parse(frames[0]), int.Parse(frames[1])); break; } } } moveAnimation.LoadContent(content, image, "", position); }
public void LoadContent(ContentManager content, string id) { this.content = new ContentManager(content.ServiceProvider, "Content"); menuItems = new List <string>(); animationTypes = new List <string>(); linkType = new List <string>(); linkID = new List <string>(); menuImages = new List <Texture2D>(); animation = new List <Animation>(); attributes = new List <List <string> >(); contents = new List <List <string> >(); itemNumber = 0; fAnimation = new FadeAnimation(); ssAnimation = new SpriteSheetAnimation(); position = Vector2.Zero; fileManager = new FileManager(); fileManager.LoadContent("Load/Menu.jxz", id); for (int i = 0; i < attributes.Count; i++) { for (int j = 0; j < attributes[i].Count; j++) { switch (attributes[i][j]) { case "Font": font = this.content.Load <SpriteFont>(contents[i][j]); break; case "Item": menuItems.Add(contents[i][j]); break; case "Image": menuImages.Add(this.content.Load <Texture2D>(contents[i][j])); break; case "Axis": axis = int.Parse(contents[i][j]); break; case "Position": string[] temp = contents[i][j].Split(' '); position = new Vector2(float.Parse(temp[0]), float.Parse(temp[1])); break; case "Source": temp = contents[i][j].Split(' '); source = new Rectangle(int.Parse(temp[0]), int.Parse(temp[1]), int.Parse(temp[2]), int.Parse(temp[3])); break; case "Animation": animationTypes.Add(contents[i][j]); break; case "Align": align = contents[i][j]; break; case "LinkType": linkType.Add(contents[i][j]); break; case "LinkID": linkID.Add(contents[i][j]); break; } } } SetMenuItems(); SetAnimations(); }