コード例 #1
0
        internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] double_1, double[,] double_2, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal, bool[,] iHeightOverride)
        {
            ModelInfo   pMap        = new ModelInfo(MaxX, MaxY, pGameMap);
            SquarePoint squarePoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride);
            SquarePoint result;

            if (pUserX == pUserTargetX && pUserY == pUserTargetY)
            {
                result = squarePoint;
            }
            else
            {
                SquareInformation pInfo = new SquareInformation(pUserX, pUserY, squarePoint, pMap, pUserOverride, pDiagonal);
                result = DreamPathfinder.GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, double_1, double_2), pDiagonal, pUserOverride, iHeightOverride);
            }
            return(result);
        }
コード例 #2
0
        private static SquarePoint GetClosetSqare(SquareInformation pInfo, HeightInfo Height, bool bool_0, bool UserOverride, bool[,] iHeightOverride)
        {
            double      num    = pInfo.Point.GetDistance;
            SquarePoint result = pInfo.Point;
            double      state  = Height.GetState(pInfo.Point.X, pInfo.Point.Y);

            for (int i = 0; i < 8; i++)
            {
                SquarePoint squarePoint = pInfo.Pos(i);
                if (squarePoint.InUse && squarePoint.CanWalk && ((Height.GetState(squarePoint.X, squarePoint.Y) - state) <= 2.0 || UserOverride || iHeightOverride[squarePoint.X, squarePoint.Y]))
                {
                    double getDistance = squarePoint.GetDistance;
                    if (num > getDistance)
                    {
                        num    = getDistance;
                        result = squarePoint;
                    }
                }
            }
            return(result);
        }