public BackgroundInstance(BackgroundInfo baseInfo, Board board, int x, int y, int z, int rx, int ry, int cx, int cy, BackgroundType type, int a, bool front, bool flip, bool beforeAdding) : base(board, x, y, z, beforeAdding) { this.baseInfo = baseInfo; this.flip = flip; _rx = rx; _ry = ry; _cx = cx; _cy = cy; _a = a; _type = type; _front = front; if (flip) { X -= Width - 2 * Origin.X; } }
public static void Reload(BackgroundInfo objToReload) { objToReload = Load((IWzImageProperty)objToReload.ParentObject,objToReload.bS,objToReload.ani,objToReload.no); }
public BackgroundInstance(BackgroundInfo baseInfo, Board board, int x, int y, int z, int rx, int ry, int cx, int cy, BackgroundType type, int a, bool front, bool flip, bool beforeAdding) : base(board, x, y, z, beforeAdding) { this.baseInfo = baseInfo; this.flip = flip; _rx = rx; _ry = ry; _cx = cx; _cy = cy; _a = a; _type = type; _front = front; if (flip) X -= Width - 2 * Origin.X; }
public static void Reload(BackgroundInfo objToReload) { objToReload = Load((IWzImageProperty)objToReload.ParentObject, objToReload.bS, objToReload.ani, objToReload.no); }