public SocketResult SendData(string content) { SocketResult r = Send(Config, content); if (r.Type != SocketResultType.Unknown) { return(r); } return(Send(Config, content)); // the SocketResultType.Unknown has a special meaning here (see Send() for details) // which is allowed to retry one more time (to create a new connection) to send the message }
public SocketResult SendData(SocketClientConfig config, string content) { SocketResult result = SocketResult.Empty; try { SocketLogMgt.SetLog(this, "============================================="); SocketLogMgt.SetLog(this, ": Send Data Begin."); SocketLogMgt.SetLog(this, config); //string strSend = SocketHelper.PackMessageBlock(content); string strSend = content; if (SocketLogMgt.DumpData) { SocketLogMgt.SetLog(this, ": Data to be sent."); SocketLogMgt.SetLog(this, "------------------------"); SocketLogMgt.SetLog(this, strSend); SocketLogMgt.SetLog(this, "------------------------"); } Byte[] bytesSent = null; System.Text.Encoding encoder = SocketHelper.GetEncoder(config); if (encoder != null) { bytesSent = encoder.GetBytes(strSend); } if (bytesSent == null) { SocketLogMgt.SetLog(SocketLogType.Error, this, "Encode data failed."); return(SocketResult.SendFailed); } Byte[] bytesReceived = new Byte[config.ReceiveResponseBufferSizeKB * 1024]; SocketLogMgt.SetLog(this, ": Socket prepared."); SocketLogMgt.SetLog(this, "------------------------"); string strReceived = null; StringBuilder sb = new StringBuilder(); IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(config.IPAddress), config.Port); using (Socket socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp)) { int id = SocketHelper.GetNewSocketID(); string strID = "(" + id.ToString() + ") "; //socket.NoDelay = true; socket.SendTimeout = config.SendTimeout; socket.ReceiveTimeout = config.ReceiveTimeout; SocketLogMgt.SetLog(this, strID + "Socket created."); socket.Connect(ipe); if (socket.Connected) { SocketLogMgt.SetLog(this, strID + "Socket connected."); } else { SocketLogMgt.SetLog(SocketLogType.Warning, this, strID + "Connection failed."); return(SocketResult.Disconnect); } _allDone.Reset(); SocketLogMgt.SetLog(this, strID + "Send data."); socket.BeginSend(bytesSent, 0, bytesSent.Length, 0, new AsyncCallback(OnDataSent), new SocketWrapper(strID, socket)); bool rec = true; while (rec) { if (!socket.Connected) { SocketLogMgt.SetLog(SocketLogType.Warning, this, strID + "Connection closed."); break; } SocketLogMgt.SetLog(this, strID + "Receive data."); int bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0); SocketLogMgt.SetLog(this, strID + "Receive succeeded. " + bytes.ToString() + " bytes."); string str = encoder.GetString(bytesReceived, 0, bytes); sb.Append(str); strReceived = sb.ToString(); //rec = !SocketHelper.FindBlockEnding(strReceived); rec = false; // This socket client assume that there is a completed HL7 message (without MLLP signs) in one Receive(); } _allDone.WaitOne(); // need not to set timeout here, we can depend on socket timeout of the Receive() method. socket.Shutdown(SocketShutdown.Both); socket.Close(); SocketLogMgt.SetLog(this, strID + "Socket disconnected."); } SocketLogMgt.SetLog(this, "------------------------"); if (SocketLogMgt.DumpData) { SocketLogMgt.SetLog(this, ": Data received."); SocketLogMgt.SetLog(this, "------------------------"); SocketLogMgt.SetLog(this, strReceived); SocketLogMgt.SetLog(this, "------------------------"); } //strReceived = SocketHelper.UnpackMessageBlock(strReceived); strReceived = SocketHelper.TrimMessageBlock(strReceived); result = new SocketResult(SocketResultType.Success, strReceived); } catch (Exception err) { SocketLogMgt.SetLastError(this, err); result = new SocketResult(err); } SocketLogMgt.SetLog(this, ": Send Data End"); SocketLogMgt.SetLog(this, "=============================================\r\n"); return(result); }
private SocketResult Send(SocketClientConfig config, string content) { SocketLogMgt.SetLog(this, "============================================="); SocketLogMgt.SetLog(this, ": Send Data Begin."); try { Socket socket = Connect(config); if (socket == null) { return(SocketResult.Disconnect); // failed to connect to remote server } //string strSend = SocketHelper.PackMessageBlock(content); string strSend = content; if (SocketLogMgt.DumpData) { SocketLogMgt.SetLog(this, ": Data to be sent."); SocketLogMgt.SetLog(this, "------------------------"); SocketLogMgt.SetLog(this, strSend); SocketLogMgt.SetLog(this, "------------------------"); } Byte[] bytesSent = null; System.Text.Encoding encoder = GetEncoder(); if (encoder != null) { bytesSent = encoder.GetBytes(strSend); } if (bytesSent == null) { SocketLogMgt.SetLog(SocketLogType.Error, this, _socketID + "Encode data failed."); return(SocketResult.SendFailed); // failed to encoding outgoing message } _allDone.Reset(); SocketLogMgt.SetLog(this, _socketID + "Send data."); socket.BeginSend(bytesSent, 0, bytesSent.Length, 0, new AsyncCallback(OnDataSent), null); bool rec = true; string strReceived = null; StringBuilder sb = new StringBuilder(); Byte[] bytesReceived = new Byte[config.ReceiveResponseBufferSizeKB * 1024]; while (rec) { if (!socket.Connected) { SocketLogMgt.SetLog(SocketLogType.Warning, this, _socketID + "Connection closed."); break; } SocketLogMgt.SetLog(this, _socketID + "Receive data."); int bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0); SocketLogMgt.SetLog(this, _socketID + "Receive succeeded. " + bytes.ToString() + " bytes."); string str = encoder.GetString(bytesReceived, 0, bytes); sb.Append(str); strReceived = sb.ToString(); //rec = !SocketHelper.FindBlockEnding(strReceived); rec = false; // This socket client assume that there is a completed HL7 message (without MLLP signs) in one Receive(); } _allDone.WaitOne(); // need not to set timeout here, we can depend on socket timeout of the Receive() method. if (SocketLogMgt.DumpData) { SocketLogMgt.SetLog(this, ": Data received."); SocketLogMgt.SetLog(this, "------------------------"); SocketLogMgt.SetLog(this, strReceived); SocketLogMgt.SetLog(this, "------------------------"); } //strReceived = SocketHelper.UnpackMessageBlock(strReceived); strReceived = SocketHelper.TrimMessageBlock(strReceived); return(new SocketResult(SocketResultType.Success, strReceived)); // send and receive success } catch (SocketException se) { SocketLogMgt.SetLastError(this, se); SocketResult ret = new SocketResult(se); ret.Type = SocketResultType.Unknown; return(ret); // meet exception during sending or receiving // (for example, it may be caused by the connection has expired [controled by the lower levels] // after some period of time without sending or receving), // and we need to recreate a new connection and try again, // please see SendData() for details. } catch (Exception err) { SocketLogMgt.SetLastError(this, err); return(new SocketResult(err)); } finally { SocketLogMgt.SetLog(this, ": Send Data End"); SocketLogMgt.SetLog(this, "=============================================\r\n"); } }