Ejemplo n.º 1
0
        public SocketResult SendData(string content)
        {
            SocketResult r = Send(Config, content);

            if (r.Type != SocketResultType.Unknown)
            {
                return(r);
            }
            return(Send(Config, content));

            // the SocketResultType.Unknown has a special meaning here (see Send() for details)
            // which is allowed to retry one more time (to create a new connection) to send the message
        }
Ejemplo n.º 2
0
        public SocketResult SendData(SocketClientConfig config, string content)
        {
            SocketResult result = SocketResult.Empty;

            try
            {
                SocketLogMgt.SetLog(this, "=============================================");
                SocketLogMgt.SetLog(this, ": Send Data Begin.");
                SocketLogMgt.SetLog(this, config);

                //string strSend = SocketHelper.PackMessageBlock(content);
                string strSend = content;

                if (SocketLogMgt.DumpData)
                {
                    SocketLogMgt.SetLog(this, ": Data to be sent.");
                    SocketLogMgt.SetLog(this, "------------------------");
                    SocketLogMgt.SetLog(this, strSend);
                    SocketLogMgt.SetLog(this, "------------------------");
                }

                Byte[] bytesSent             = null;
                System.Text.Encoding encoder = SocketHelper.GetEncoder(config);
                if (encoder != null)
                {
                    bytesSent = encoder.GetBytes(strSend);
                }

                if (bytesSent == null)
                {
                    SocketLogMgt.SetLog(SocketLogType.Error, this, "Encode data failed.");
                    return(SocketResult.SendFailed);
                }

                Byte[] bytesReceived = new Byte[config.ReceiveResponseBufferSizeKB * 1024];

                SocketLogMgt.SetLog(this, ": Socket prepared.");
                SocketLogMgt.SetLog(this, "------------------------");

                string        strReceived = null;
                StringBuilder sb          = new StringBuilder();
                IPEndPoint    ipe         = new IPEndPoint(IPAddress.Parse(config.IPAddress), config.Port);
                using (Socket socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    int    id    = SocketHelper.GetNewSocketID();
                    string strID = "(" + id.ToString() + ") ";

                    //socket.NoDelay = true;
                    socket.SendTimeout    = config.SendTimeout;
                    socket.ReceiveTimeout = config.ReceiveTimeout;

                    SocketLogMgt.SetLog(this, strID + "Socket created.");

                    socket.Connect(ipe);
                    if (socket.Connected)
                    {
                        SocketLogMgt.SetLog(this, strID + "Socket connected.");
                    }
                    else
                    {
                        SocketLogMgt.SetLog(SocketLogType.Warning, this, strID + "Connection failed.");
                        return(SocketResult.Disconnect);
                    }

                    _allDone.Reset();
                    SocketLogMgt.SetLog(this, strID + "Send data.");
                    socket.BeginSend(bytesSent, 0, bytesSent.Length, 0,
                                     new AsyncCallback(OnDataSent), new SocketWrapper(strID, socket));

                    bool rec = true;
                    while (rec)
                    {
                        if (!socket.Connected)
                        {
                            SocketLogMgt.SetLog(SocketLogType.Warning, this, strID + "Connection closed.");
                            break;
                        }

                        SocketLogMgt.SetLog(this, strID + "Receive data.");
                        int bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0);
                        SocketLogMgt.SetLog(this, strID + "Receive succeeded. " + bytes.ToString() + " bytes.");
                        string str = encoder.GetString(bytesReceived, 0, bytes);
                        sb.Append(str);

                        strReceived = sb.ToString();
                        //rec = !SocketHelper.FindBlockEnding(strReceived);
                        rec = false;

                        // This socket client assume that there is a completed HL7 message (without MLLP signs) in one Receive();
                    }

                    _allDone.WaitOne(); // need not to set timeout here, we can depend on socket timeout of the Receive() method.

                    socket.Shutdown(SocketShutdown.Both);
                    socket.Close();

                    SocketLogMgt.SetLog(this, strID + "Socket disconnected.");
                }

                SocketLogMgt.SetLog(this, "------------------------");

                if (SocketLogMgt.DumpData)
                {
                    SocketLogMgt.SetLog(this, ": Data received.");
                    SocketLogMgt.SetLog(this, "------------------------");
                    SocketLogMgt.SetLog(this, strReceived);
                    SocketLogMgt.SetLog(this, "------------------------");
                }

                //strReceived = SocketHelper.UnpackMessageBlock(strReceived);
                strReceived = SocketHelper.TrimMessageBlock(strReceived);
                result      = new SocketResult(SocketResultType.Success, strReceived);
            }
            catch (Exception err)
            {
                SocketLogMgt.SetLastError(this, err);
                result = new SocketResult(err);
            }

            SocketLogMgt.SetLog(this, ": Send Data End");
            SocketLogMgt.SetLog(this, "=============================================\r\n");
            return(result);
        }
Ejemplo n.º 3
0
        private SocketResult Send(SocketClientConfig config, string content)
        {
            SocketLogMgt.SetLog(this, "=============================================");
            SocketLogMgt.SetLog(this, ": Send Data Begin.");

            try
            {
                Socket socket = Connect(config);
                if (socket == null)
                {
                    return(SocketResult.Disconnect);                    // failed to connect to remote server
                }
                //string strSend = SocketHelper.PackMessageBlock(content);
                string strSend = content;

                if (SocketLogMgt.DumpData)
                {
                    SocketLogMgt.SetLog(this, ": Data to be sent.");
                    SocketLogMgt.SetLog(this, "------------------------");
                    SocketLogMgt.SetLog(this, strSend);
                    SocketLogMgt.SetLog(this, "------------------------");
                }

                Byte[] bytesSent             = null;
                System.Text.Encoding encoder = GetEncoder();
                if (encoder != null)
                {
                    bytesSent = encoder.GetBytes(strSend);
                }

                if (bytesSent == null)
                {
                    SocketLogMgt.SetLog(SocketLogType.Error, this, _socketID + "Encode data failed.");
                    return(SocketResult.SendFailed);     // failed to encoding outgoing message
                }

                _allDone.Reset();
                SocketLogMgt.SetLog(this, _socketID + "Send data.");
                socket.BeginSend(bytesSent, 0, bytesSent.Length, 0, new AsyncCallback(OnDataSent), null);

                bool          rec           = true;
                string        strReceived   = null;
                StringBuilder sb            = new StringBuilder();
                Byte[]        bytesReceived = new Byte[config.ReceiveResponseBufferSizeKB * 1024];

                while (rec)
                {
                    if (!socket.Connected)
                    {
                        SocketLogMgt.SetLog(SocketLogType.Warning, this, _socketID + "Connection closed.");
                        break;
                    }

                    SocketLogMgt.SetLog(this, _socketID + "Receive data.");
                    int bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0);
                    SocketLogMgt.SetLog(this, _socketID + "Receive succeeded. " + bytes.ToString() + " bytes.");
                    string str = encoder.GetString(bytesReceived, 0, bytes);
                    sb.Append(str);

                    strReceived = sb.ToString();
                    //rec = !SocketHelper.FindBlockEnding(strReceived);
                    rec = false;

                    // This socket client assume that there is a completed HL7 message (without MLLP signs) in one Receive();
                }

                _allDone.WaitOne(); // need not to set timeout here, we can depend on socket timeout of the Receive() method.

                if (SocketLogMgt.DumpData)
                {
                    SocketLogMgt.SetLog(this, ": Data received.");
                    SocketLogMgt.SetLog(this, "------------------------");
                    SocketLogMgt.SetLog(this, strReceived);
                    SocketLogMgt.SetLog(this, "------------------------");
                }

                //strReceived = SocketHelper.UnpackMessageBlock(strReceived);
                strReceived = SocketHelper.TrimMessageBlock(strReceived);
                return(new SocketResult(SocketResultType.Success, strReceived));     // send and receive success
            }
            catch (SocketException se)
            {
                SocketLogMgt.SetLastError(this, se);
                SocketResult ret = new SocketResult(se);
                ret.Type = SocketResultType.Unknown;
                return(ret);

                // meet exception during sending or receiving
                // (for example, it may be caused by the connection has expired [controled by the lower levels]
                // after some period of time without sending or receving),
                // and we need to recreate a new connection and try again,
                // please see SendData() for details.
            }
            catch (Exception err)
            {
                SocketLogMgt.SetLastError(this, err);
                return(new SocketResult(err));
            }
            finally
            {
                SocketLogMgt.SetLog(this, ": Send Data End");
                SocketLogMgt.SetLog(this, "=============================================\r\n");
            }
        }