public void SetSubroutineUniformVec4(string uniformName, Vector4 value) { if (m_handle == HVR.Interface.Types.INVALID_HANDLE) { return; } CommonTypes.Vec4 vec4 = new CommonTypes.Vec4 { x = value.x, y = value.y, z = value.z, w = value.w }; HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformVec4(handle, uniformName, ref vec4); }