public void SetSubroutineUniformVec2(string uniformName, Vector2 value) { if (m_handle == HVR.Interface.Types.INVALID_HANDLE) { return; } CommonTypes.Vec2 vec2 = new CommonTypes.Vec2 { x = value.x, y = value.y }; HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformVec2(handle, uniformName, ref vec2); }