コード例 #1
0
ファイル: MPClient.cs プロジェクト: DaniGTA/Gurkenplayer
 /// <summary>
 /// Fires when the client is 100% disconnected.
 /// </summary>
 /// <param name="e"></param>
 public virtual void OnClientDisconnected(ReceivedMessageEventArgs e)
 {
     if (clientDisconnected != null)
     {
         clientDisconnected(this, e);
     }
 }
コード例 #2
0
ファイル: MPServer.cs プロジェクト: DaniGTA/Gurkenplayer
 /// <summary>
 /// Fires whenn all clients disconnected from the server.
 /// </summary>
 /// <param name="e"></param>
 public virtual void OnAllClientsDisconnected(ReceivedMessageEventArgs e)
 {
     if (allClientsDisconected != null)
     {
         allClientsDisconected(this, e);
     }
 }
コード例 #3
0
ファイル: MPClient.cs プロジェクト: rockhowse/Gurkenplayer
 /// <summary>
 /// Fires when the client is 100% disconnected.
 /// </summary>
 /// <param name="e"></param>
 public virtual void OnClientDisconnected(ReceivedMessageEventArgs e)
 {
     if (clientDisconnected != null)
         clientDisconnected(this, e);
 }
コード例 #4
0
ファイル: MPServer.cs プロジェクト: rockhowse/Gurkenplayer
 /// <summary>
 /// Fires whenn all clients disconnected from the server.
 /// </summary>
 /// <param name="e"></param>
 public virtual void OnAllClientsDisconnected(ReceivedMessageEventArgs e)
 {
     if (allClientsDisconected != null)
         allClientsDisconected(this, e);
 }
コード例 #5
0
ファイル: MPManager.cs プロジェクト: DaniGTA/Gurkenplayer
 /// <summary>
 /// Fires when the client disconnected from the server.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void MPClient_clientDisconnectedEvent(object sender, ReceivedMessageEventArgs e)
 {
     Log.Message("You disconnected. Client IP: " + e.Message.SenderEndPoint);
 }
コード例 #6
0
ファイル: MPManager.cs プロジェクト: DaniGTA/Gurkenplayer
 /// <summary>
 /// Fires when a client disconnected.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void MPServer_clientDisconnectedEvent(object sender, ReceivedMessageEventArgs e)
 {
     Log.Message("Client disconnected. Client IP: " + e.Message.SenderEndPoint);
     Log.Error("ConnectionsCount new disconnect:::" + MPServer.ConnectionsCount.ToString());
 }
コード例 #7
0
ファイル: MPManager.cs プロジェクト: rockhowse/Gurkenplayer
 /// <summary>
 /// Fires when a client disconnected.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void MPServer_clientDisconnectedEvent(object sender, ReceivedMessageEventArgs e)
 {
     Log.Message("Client disconnected. Client IP: " + e.Message.SenderEndPoint);
     Log.Error("ConnectionsCount new disconnect:::" + MPServer.ConnectionsCount.ToString());
 }
コード例 #8
0
ファイル: MPManager.cs プロジェクト: rockhowse/Gurkenplayer
 /// <summary>
 /// Fires when the client disconnected from the server.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void MPClient_clientDisconnectedEvent(object sender, ReceivedMessageEventArgs e)
 {
     Log.Message("You disconnected. Client IP: " + e.Message.SenderEndPoint);
 }