/// <summary> /// Fires when the client is 100% disconnected. /// </summary> /// <param name="e"></param> public virtual void OnClientDisconnected(ReceivedMessageEventArgs e) { if (clientDisconnected != null) { clientDisconnected(this, e); } }
/// <summary> /// Fires whenn all clients disconnected from the server. /// </summary> /// <param name="e"></param> public virtual void OnAllClientsDisconnected(ReceivedMessageEventArgs e) { if (allClientsDisconected != null) { allClientsDisconected(this, e); } }
/// <summary> /// Fires when the client is 100% disconnected. /// </summary> /// <param name="e"></param> public virtual void OnClientDisconnected(ReceivedMessageEventArgs e) { if (clientDisconnected != null) clientDisconnected(this, e); }
/// <summary> /// Fires whenn all clients disconnected from the server. /// </summary> /// <param name="e"></param> public virtual void OnAllClientsDisconnected(ReceivedMessageEventArgs e) { if (allClientsDisconected != null) allClientsDisconected(this, e); }
/// <summary> /// Fires when the client disconnected from the server. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void MPClient_clientDisconnectedEvent(object sender, ReceivedMessageEventArgs e) { Log.Message("You disconnected. Client IP: " + e.Message.SenderEndPoint); }
/// <summary> /// Fires when a client disconnected. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void MPServer_clientDisconnectedEvent(object sender, ReceivedMessageEventArgs e) { Log.Message("Client disconnected. Client IP: " + e.Message.SenderEndPoint); Log.Error("ConnectionsCount new disconnect:::" + MPServer.ConnectionsCount.ToString()); }