public static Point2d[] EllipseEllipse(Ellipse2d el1, Ellipse2d el2) { //reduce this problem to a circle-ellipse problem by //rotating ellipse 1 down, scaling it to circle and then //rotate ellipse2 down. Transform2d tr = Transform2d.Rotate(-el1.Rotation) * Transform2d.Stretch(1.0, 1.0 / el1.Ratio); //dont modify originals: el1 = new Ellipse2d(el1); el2 = new Ellipse2d(el2); el1.Transform(tr); el2.Transform(tr); Point2d[] res = EllipseCircle(el2, new Circle2d(el1.X, el1.Y, el1.MajorRadius)); if (res == null) { return(null); } Transform2d trinv = (tr).Inversed; for (int l = 0; l < res.Length; l++) { res[l] = res[l].GetTransformed(trinv); } return(res); }
public static Point2d[] HyperbolaEllipse(Hyperbola2d hyp, Ellipse2d elp) { //TODO: this is probably more stable intersecting hyperbola with unitcircle. Rewrite. Transform2d tr = hyp.ToStandardPosition; hyp = new Hyperbola2d(hyp); elp = new Ellipse2d(elp); hyp.Transform(tr); elp.Transform(tr); GeneralConic2d hcon = new GeneralConic2d(1, 0.0, -1 / (hyp.B * hyp.B), 0.0, 0.0, -1); Point2dSet pset = new Point2dSet(); pset.AddRange(ConicConic(hcon, elp.ToGeneralConic())); pset.Transform(tr.Inversed); return(pset.ToArray()); }
public static Point2d[] EllipseEllipse2(Ellipse2d elp1, Ellipse2d elp2) { //TODO: check if this is better than EllipseEllipse in stabillity and replace it or remove this function Transform2d tr = elp1.ToStandardPosition; elp2 = new Ellipse2d(elp2); //dont alter the original ellipse elp2.Transform(tr); elp1 = new Ellipse2d(elp1); elp1.Transform(tr); GeneralConic2d con1 = new GeneralConic2d(1.0, 0.0, 1 / (elp1.Ratio * elp1.Ratio), 0.0, 0.0, -1.0); GeneralConic2d con2 = elp2.ToGeneralConic(); // GeneralConic2d.FromEllipse(elp2); Point2dSet pset = new Point2dSet(); pset.AddRange(ConicConic(con1, con2)); pset.Transform(tr.Inversed); return(pset.ToArray()); }