// Token: 0x0600004C RID: 76 RVA: 0x00004EDC File Offset: 0x000030DC public static void AddEnemyToRoom(PrototypeDungeonRoom room, Vector2 location, string guid, int layer) { DungeonPrerequisite[] array = new DungeonPrerequisite[0]; DungeonPlaceable dungeonPlaceable = ScriptableObject.CreateInstance <DungeonPlaceable>(); dungeonPlaceable.width = 1; dungeonPlaceable.height = 1; dungeonPlaceable.respectsEncounterableDifferentiator = true; dungeonPlaceable.variantTiers = new List <DungeonPlaceableVariant> { new DungeonPlaceableVariant { percentChance = 1f, prerequisites = array, enemyPlaceableGuid = guid, materialRequirements = new DungeonPlaceableRoomMaterialRequirement[0] } }; PrototypePlacedObjectData prototypePlacedObjectData = new PrototypePlacedObjectData { contentsBasePosition = location, fieldData = new List <PrototypePlacedObjectFieldData>(), instancePrerequisites = array, linkedTriggerAreaIDs = new List <int>(), placeableContents = dungeonPlaceable }; bool flag = layer > 0; bool flag2 = flag; if (flag2) { RoomFactory.AddObjectDataToReinforcementLayer(room, prototypePlacedObjectData, layer - 1, location); } else { room.placedObjects.Add(prototypePlacedObjectData); room.placedObjectPositions.Add(location); } bool flag3 = !room.roomEvents.Contains(RoomFactory.sealOnEnterWithEnemies); bool flag4 = flag3; if (flag4) { room.roomEvents.Add(RoomFactory.sealOnEnterWithEnemies); } bool flag5 = !room.roomEvents.Contains(RoomFactory.unsealOnRoomClear); bool flag6 = flag5; if (flag6) { room.roomEvents.Add(RoomFactory.unsealOnRoomClear); } }