static void Main(string[] args) { PrimaryPlayer player = PrimaryPlayer.Instance; Console.WriteLine($"{player.Name} - lvl {player.Level}"); Console.ReadKey(); }
public Gameboard() { _player = PrimaryPlayer.Instance; _player.Weapon = new Sword(12, 8); Console.WriteLine($"Name: {_player.Name}, Level: {_player.Level}"); PlayArea(1); }
static PrimaryPlayer() { _instance = new PrimaryPlayer() { Name = "Raptor", Level = 1 }; }
static PrimaryPlayer() { _instance = new PrimaryPlayer { Name = "Player-001", Level = 1, Armor = 25, Health = 100, }; }
static PrimaryPlayer() { _instance = new PrimaryPlayer() { Name = "Raptor", Level = 1, Armor = 25, Health = 100 }; }
static PrimaryPlayer() { Console.Write("Your name: "); Instance = new PrimaryPlayer() { Name = Console.ReadLine(), Level = 1, Health = 100, Armor = 25, }; }
static void Main(string[] args) { // The code provided will print ‘Hello World’ to the console. // Press Ctrl+F5 (or go to Debug > Start Without Debugging) to run your app. PrimaryPlayer player = PrimaryPlayer.Instance; PrimaryPlayer player2 = PrimaryPlayer.Instance2; Console.WriteLine($"{player.Name} -lvl {player.Level}"); Console.WriteLine($"{player2.Name} -lv2 {player2.Level}"); Console.ReadKey(); // Go to http://aka.ms/dotnet-get-started-console to continue learning how to build a console app! }
static PrimaryPlayer() { _instance = new PrimaryPlayer() { Name = "Raptor", Level = 1 }; _instance2 = new PrimaryPlayer() { Name = "rutha", Level = 2 }; }
public async Task Play(PrimaryPlayer player, int areaLevel) { _player = player; _areaLevel = areaLevel; ConfigurePlayerWeapon(); await AddPlayerCards(); LoadZombies(areaLevel); LoadWerewolves(areaLevel); LoadGiants(areaLevel); // Begin Playing Logic this.StartTurns(); // if (areaLevel == 1) this.PlayFirstLevel(); }
public void Defend(PrimaryPlayer player) { Console.WriteLine($"Zombie tries to defend from {player.Name}"); Health += 3; }
public void Defend(PrimaryPlayer player) { Console.WriteLine($"Werewolf is defending from {player.Name}"); Health += 7; }
public Gameboard() { _player = PrimaryPlayer.Instance; _player.Weapon = new Sword(12, 8); }
public void Attack(PrimaryPlayer player) { Console.WriteLine($"Zombie attacks {player.Name}"); player.Health -= 5; }
public void Attack(PrimaryPlayer player) { Console.WriteLine($"Giant is attacking {player.Name}"); player.Health -= 10; }
public GameBoard() { _player = PrimaryPlayer.Instance; _gameBoardFacade = new GameBoardFacade(); }
public void Defend(PrimaryPlayer player) { Console.WriteLine($"Giant is defending from {player.Name}"); Health += 5; }
public void Attack(PrimaryPlayer player) { Console.WriteLine($"Werewolf is attacking {player.Name}"); player.Health -= 3; }
public Gameboard() { _player = PrimaryPlayer.Instance; }