void Clear() { while (groups.Count > 0) { Destroy(groups[groups.Count - 1]); groups.RemoveAt(groups.Count - 1); } selectedGroup.type = ForceTravel.TravelType.None; Travel = null; CalculateTime(); }
public void SetPanel(ForceTravel _travel, ForceTravel.TravelEvent type) { mission = new Mission(_travel, type); switch (mission.travelEvent) { case ForceTravel.TravelEvent.Ambush: T_MissionName.text = "Zasadzka!"; break; case ForceTravel.TravelEvent.Mission: T_MissionName.text = "Misja"; break; } }
void Update_Icon() { ForceTravel travel = StaticValues.TeamTravels[idTravel]; int currentTime = travel.tempTime - travel.timeTravel; BetweenPoint points = null; int ptime = 0; int time = 0; foreach (var point in travel.pointList.betweenPoints) { time += point.Time; if (time >= currentTime) { points = point; time = currentTime - ptime; break; } ptime = time; } if (points != null) { var componentRoute = GetComponentInParent <MapScript>().GetComponentInChildren <ControllRoute>(); var route = componentRoute.Routes[points.RouteID].GetComponent <Route>(); float ftime = (float)time / (float)points.Time; Vector2 iconPosition; if (points.startId == route.pointId1) { iconPosition = Mathf.Pow(1 - ftime, 3) * route.GetPoint(0).position + 3 * Mathf.Pow(1 - ftime, 2) * ftime * route.GetPoint(1).position + 3 * (1 - ftime) * Mathf.Pow(ftime, 2) * route.GetPoint(2).position + Mathf.Pow(ftime, 3) * route.GetPoint(3).position; } else { iconPosition = Mathf.Pow(1 - ftime, 3) * route.GetPoint(3).position + 3 * Mathf.Pow(1 - ftime, 2) * ftime * route.GetPoint(2).position + 3 * (1 - ftime) * Mathf.Pow(ftime, 2) * route.GetPoint(1).position + Mathf.Pow(ftime, 3) * route.GetPoint(0).position; } Travel_Icon.transform.position = iconPosition; } }
public void SetSlot(int id, GameObject travelIcon) { Travel_Icon = travelIcon; idTravel = id; ForceTravel travel = StaticValues.TeamTravels[idTravel]; switch (travel.typeSend) { case ForceTravel.TravelType.Go_Mission: T_From.text = "Idą na misję:"; T_Where.text = "" + ReturnName(travel.idSend, travel.typeSend); break; case ForceTravel.TravelType.Back_Mission: T_From.text = "Wracają z misji:"; T_Where.text = "" + ReturnName(travel.idSend, travel.typeSend); break; case ForceTravel.TravelType.Camp: switch (travel.typeBack) { case ForceTravel.TravelType.Camp: T_From.text = "Zmiana obozu"; T_Where.text = ""; break; default: T_From.text = "Z: " + ReturnName(travel.idBack, travel.typeBack); T_Where.text = "Do: " + ReturnName(travel.idSend, travel.typeSend); break; } break; default: T_From.text = "Z: " + ReturnName(travel.idBack, travel.typeBack); T_Where.text = "Do: " + ReturnName(travel.idSend, travel.typeSend); break; } T_AmountChar.text = "Ilość postaci: " + travel.characters.Count; SetTime(); }
public Mission(ForceTravel _travel, ForceTravel.TravelEvent type) { travel = _travel; travelEvent = type; }
public Mission(Mission mission) { travel = mission.travel; travelEvent = mission.travelEvent; }
void CreateTravel() { Travel = new ForceTravel(); Travel.typeSend = TravelType; Travel.idSend = idPoint; }
void Update() { FixItemInfo(currentCanvas.GetComponent <GUIControll>().ItemInfoWindow); Debug.Log("Test " + StaticValues.Items.Weapons[3].Ammunition.Amount); switch (currentCanvas.GetComponent <GUIControll>().GUIEnabled.Type) { case Class_GUI.GUI_Type.HUB: #region Test if (Input.GetKeyDown(KeyCode.C) && StaticValues.Team.Count < StaticValues.Camp.UnitMax) { ChMercenary Mercenary = new ChMercenary(); Mercenary.CreateRandom(); StaticValues.Team.Add(Mercenary); StaticValues.Camp.Calculate_DayliCost(); } Team = StaticValues.Team; if (Input.GetKeyDown(KeyCode.UpArrow)) { for (int i = 0; i < StaticValues.Team.Count; i++) { StaticValues.Team[i].GetExp(100); } } if (Input.GetKeyDown(KeyCode.I)) { Item item = StaticValues.Items.Consumes[0]; StaticValues.InvMagazine.AddItem(item, 1); item = StaticValues.Items.Throws[0]; StaticValues.InvMagazine.AddItem(item, 1); } if (Input.GetKeyDown(KeyCode.DownArrow)) { var result = PointList.IdPoints(1, 7); foreach (var point in result.betweenPoints) { Debug.Log(point.startId + " " + point.endId + " " + point.Time); } Debug.Log(result.Time); } if (Input.GetKeyDown(KeyCode.Alpha1)) { if (StaticValues.Team.Count > 0) { /*var item = new IWeapon(StaticValues.Items.Weapons[0]); * StaticValues.Team[0].Equipment.Backpack.AddItem(item, 1);*/ IWeapon item = new IWeapon(StaticValues.Items.Weapons[0]); StaticValues.InvMagazine.AddItem(item, 1); item = new IWeapon(StaticValues.Items.Weapons[2]); StaticValues.InvMagazine.AddItem(item, 1); item = new IWeapon(StaticValues.Items.Weapons[3]); StaticValues.InvMagazine.AddItem(item, 1); Debug.Log(item.Name + " " + item.Ammunition.Amount); } } if (Input.GetKeyDown(KeyCode.Keypad1)) { StaticValues.Money += 10; } if (Input.GetKeyDown(KeyCode.R)) { bool isExist = false; for (int i = 0; i < StaticValues.Recipe.Count; i++) { if (StaticValues.Recipe[i] == StaticValues.Items.Recipes[0]) { isExist = true; break; } } if (!isExist) { StaticValues.Recipe.Add(StaticValues.Items.Recipes[0]); } } if (Input.GetKeyDown(KeyCode.T)) { for (int j = 0; j < StaticValues.Cities[0].TypeUpgrade.Count; j++) { Debug.Log(j + ". " + StaticValues.Cities[0].TypeUpgrade[j]); } } if (Input.GetKeyDown(KeyCode.Keypad2)) { SetCampID(); } if (Input.GetKeyDown(KeyCode.Keypad9)) { ForceTravel ft = new ForceTravel(); ft.characters = StaticValues.Team; Mission mis = new Mission(ft, ForceTravel.TravelEvent.Ambush); StaticValues.mission = mis; StaticValues.headSceneManager.ChangeScene("Mission"); } #endregion CountPanel_Update(); break; case Class_GUI.GUI_Type.Mission: //FindObjectOfType<MissionController>()?.gameObject; break; } if (currentCanvas.GetComponent <GUIControll>().GUIEnabled.Split.activeSelf) { if (Input.GetKeyDown(KeyCode.Escape)) { currentCanvas.GetComponent <GUIControll>().GUIEnabled.Split.GetComponent <SplitPanel>().Close(); } } }
public void MissionStartEnable(ForceTravel _travel, ForceTravel.TravelEvent type) { MissionStartPanel.SetActive(true); MissionStartPanel.GetComponent <MissionStart>().SetPanel(_travel, type); }