/// <summary> /// Channel have been connected. /// </summary> /// <param name="ctx">Context unique for this handler/channel combination.</param> /// <param name="e">Event information</param> protected abstract void HandleConnected(IChannelHandlerContext ctx, ConnectedEvent e);
protected override void HandleConnected(IChannelHandlerContext ctx, ConnectedEvent e) { if (_reconnectTimer != null) { _reconnectTimer.Dispose(); _reconnectTimer = null; } }
/// <summary> /// Channel have been connected. /// </summary> /// <param name="ctx">Context unique for this handler/channel combination.</param> /// <param name="e">Event information</param> protected override void HandleConnected(IChannelHandlerContext ctx, ConnectedEvent e) { }