/// <summary>
 /// Channel have been connected.
 /// </summary>
 /// <param name="ctx">Context unique for this handler/channel combination.</param>
 /// <param name="e">Event information</param>
 protected abstract void HandleConnected(IChannelHandlerContext ctx, ConnectedEvent e);
Exemple #2
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 protected override void HandleConnected(IChannelHandlerContext ctx, ConnectedEvent e)
 {
     if (_reconnectTimer != null)
     {
         _reconnectTimer.Dispose();
         _reconnectTimer = null;
     }
 }
Exemple #3
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 /// <summary>
 /// Channel have been connected.
 /// </summary>
 /// <param name="ctx">Context unique for this handler/channel combination.</param>
 /// <param name="e">Event information</param>
 protected override void HandleConnected(IChannelHandlerContext ctx, ConnectedEvent e)
 {
 }