public override void LoadContent() { if (content == null) content = new ContentManager(ScreenManager.Game.Services, "GravWalker.Content"); // Create our menu entries. MenuEntry campaignGameMenuEntry = new MenuEntry("Let's Go"); MenuEntry aboutGameMenuEntry = new MenuEntry("Rea"); MenuEntry optionsMenuEntry = new MenuEntry("OPTIONS"); MenuEntry exitMenuEntry = new MenuEntry("I'm Out"); // Hook up menu event handlers. campaignGameMenuEntry.Selected += CampaignGameMenuEntrySelected; aboutGameMenuEntry.Selected += AboutGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += ExitMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(campaignGameMenuEntry); // MenuEntries.Add(aboutGameMenuEntry); //MenuEntries.Add(optionsMenuEntry); if (!ScreenManager.IsPhone) { MenuEntries.Add(exitMenuEntry); } texLogo = content.Load<Texture2D>("title"); gameFont = content.Load<SpriteFont>("gamefont"); base.LoadContent(); }
public override void LoadContent() { MenuEntry resumeGameMenuEntry; resumeGameMenuEntry = new MenuEntry("Resume"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry exitMenuEntry = new MenuEntry("Exit to Title"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += ResumeGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += ExitMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); //MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); base.LoadContent(); }
/// <summary> /// Allows the screen to create the hit bounds for a particular menu entry. /// </summary> protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry) { // the hit bounds are the entire width of the screen, and the height of the entry // with some additional padding above and below. return new Rectangle( 0, (int)entry.Position.Y - menuEntryPadding- 10, ScreenManager.GraphicsDevice.Viewport.Width, entry.GetHeight(this) + (menuEntryPadding * 2)); }