コード例 #1
0
ファイル: Lamp.cs プロジェクト: carlosFPGA/resim
        public Lamp(string name)
            : base(name)
        {
            lampHead = new Entity(name + "_head");
            lampHead.mesh = new Mesh();
            lampHead.mesh.polygonList = lampHeadMesh.polygonList;
            lampHead.mesh.vertexArray = lampHeadMesh.vertexArray;
            lampHead.mesh.useVBO = lampHeadMesh.useVBO;
            lampHead.mesh.hasVBO = lampHeadMesh.hasVBO;
            lampHead.mesh.VBOids = lampHeadMesh.VBOids;
            lampHead.position = new Vector3(0f, 60f, 0f);
            Add(lampHead);

            lampPost = new Entity(name + "_post");
            lampPost.mesh = new Mesh();
            lampPost.mesh.polygonList = lampPostMesh.polygonList;
            lampPost.mesh.vertexArray = lampPostMesh.vertexArray;
            lampPost.mesh.useVBO = lampPostMesh.useVBO;
            lampPost.mesh.hasVBO = lampPostMesh.hasVBO;
            lampPost.mesh.VBOids = lampPostMesh.VBOids;
            lampPost.mesh.material.baseColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            Add(lampPost);

            lampHead.mesh.material.textureName = lampPost.mesh.material.textureName = "white";
        }
コード例 #2
0
ファイル: LampSwitch.cs プロジェクト: carlosFPGA/resim
 public LampSwitch(string name, Node connectedLamps)
     : base(name)
 {
     this.connectedLamps = connectedLamps;
     lampHead = new Entity(name + "_head");
     lampPost = new Entity(name + "_post");
     lampHead.mesh = new Mesh();
     lampPost.mesh = new Mesh();
     lampHead.mesh.polygonList = Lamp.lampHeadMesh.polygonList;
     lampPost.mesh.polygonList = Lamp.lampPostMesh.polygonList;
     lampHead.mesh.material.textureName = lampPost.mesh.material.textureName = "white";
     lampHead.position = new Vector3(0f, 60f, 0f);
     lampHead.mesh.material.baseColor = new Color4(0.9f, 0.3f, 0.3f, 1.0f);
     lampPost.mesh.material.baseColor = new Color4(0.6f, 0.3f, 0.3f, 1.0f);
     Add(lampHead);
     Add(lampPost);
 }
コード例 #3
0
ファイル: InitGame.cs プロジェクト: carlosFPGA/resim
        public override void InitGame()
        {
            #region Program arguments

            //TODO: Program arguments

            #endregion
            #region Entities

            skybox.mesh.material.textureName = "skybox";
            skybox.isLit = false;

            collisionVisuals.mesh.material.textureName = "map0e";
            collisionVisuals.wireFrame = true;
            collisionVisuals.mesh.shader = Shader.collisionShaderCompiled;
            collisionVisuals.writeDepthBuffer = false;
            collisionVisuals.readDepthBuffer = false;
            collisionVisuals.renderPass = 1;

            map1.mesh.material.textureName = "white";
            map1.mesh.useVBO = true;
            map1.mesh.GenerateVBO();
            map2a.mesh.material.textureName = "white";
            map2b.mesh.material.textureName = "white";
            map2c.mesh.material.textureName = "white";
            map2d.mesh.material.textureName = "white";
            map2e.mesh.material.textureName = "white";
            map2f.mesh.material.textureName = "white";
            map2a.mesh.useVBO = true;
            map2b.mesh.useVBO = true;
            map2c.mesh.useVBO = true;
            map2d.mesh.useVBO = true;
            map2e.mesh.useVBO = true;
            map2f.mesh.useVBO = true;
            map2a.mesh.GenerateVBO();
            map2b.mesh.GenerateVBO();
            map2c.mesh.GenerateVBO();
            map2d.mesh.GenerateVBO();
            map2e.mesh.GenerateVBO();
            map2f.mesh.GenerateVBO();
            map2a.mesh.material.baseColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
            map2b.mesh.material.baseColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f);
            map2c.mesh.material.baseColor = new Color4(1.0f, 0.9f, 0.6f, 1.0f);
            map2d.mesh.material.baseColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            map2e.mesh.material.baseColor = new Color4(0.3f, 0.3f, 0.3f, 1.0f);
            map2f.mesh.material.baseColor = new Color4(0.5f, 0.9f, 0.1f, 1.0f);

            BasicClock.clockMesh.useVBO = true;
            BasicClock.clockMesh.GenerateVBO();
            clock1.position = new Vector3(1200f, 435f, -5120f);

            cannon.position = new Vector3(3700f, 0f, -5300f);

            hudConsole.enabled = false;
            hudConsole.isVisible = false;
            hudConsole.FontTextureName = "font2";
            hudConsole.NumberOfLines = 30;
            hudConsole.DebugInput += ConsoleInputReceived;

            speedometerBase.width = 256f;
            speedometerBase.height = 64f;
            speedometerPointer.width = 5f;
            speedometerPointer.height = 68f;

            Camera.Instance.friction = new Vector3((float)config.GetDouble("playerFriction"), 1, (float)config.GetDouble("playerFriction"));

            monster.mesh.material.textureName = "huescale";

            testHueScale.mesh.material.textureName = "huescale";
            testHueScale.position = new Vector3(3700f, 75f, -5300f);

            Lamp.lampHeadMesh.material.textureName = Lamp.lampPostMesh.material.textureName = "white";
            Lamp.lampHeadMesh.useVBO = true;
            Lamp.lampHeadMesh.GenerateVBO();
            Lamp.lampPostMesh.useVBO = true;
            Lamp.lampPostMesh.GenerateVBO();

            for(float x = 2500; x <= 3500; x += 250)
            {
                for(float z = -6550; z <= -5550; z += 250)
                {
                    Lamp lamp = new Lamp("lamp1_" + x.ToString("F0") + "_" + z.ToString("F0"));
                    lamp.position.X = x;
                    lamp.position.Z = z;
                    lamp.position.Y = 75f;
                    lamps1.Add(lamp);
                }
            }

            for(float z = -6250; z <= -5850; z += 200)
            {
                Lamp lamp = new Lamp("lamp2_" + z.ToString("F0"));
                lamp.position.X = 1600f;
                lamp.position.Z = z;
                lamp.position.Y = 150f;
                lamps2.Add(lamp);
            }

            lampSwitch1 = new LampSwitch("lampswitch1", lamps1);
            lampSwitch1.position = new Vector3(1950f, 150f, -6050f);
            lampSwitch2 = new LampSwitch("lampswitch2", lamps1);
            lampSwitch2.position = new Vector3(3750f, 75f, -6050f);
            lampSwitch3 = new LampSwitch("lampswitch3", lamps1);
            lampSwitch3.position = new Vector3(3000f, 75f, -6830f);
            lampSwitch4 = new LampSwitch("lampswitch4", lamps1);
            lampSwitch4.position = new Vector3(3000f, 75f, -5250f);
            lampSwitch5 = new LampSwitch("lampswitch5", lamps2);
            lampSwitch5.position = new Vector3(1950f, 150f, -6050f);
            lampSwitch6 = new LampSwitch("lampswitch6", lamps2);
            lampSwitch6.position = new Vector3(1600f, 264f, -5475f);
            lampSwitch7 = new LampSwitch("lampswitch7", lamps2);
            lampSwitch7.position = new Vector3(1600f, 264f, -6625f);
            lampSwitch8 = new LampSwitch("lampswitch8", lamps1);
            lampSwitch8.position = new Vector3(2630f, 715f, -5700f);

            for(int i = 0; i < config.GetInt("numSlides"); i++)
            {
                Entity slide = new Entity("slide" + i.ToString("D2"));
                slide.mesh = new Mesh();
                slide.mesh.polygonList = slideMesh.polygonList;
                slide.mesh.material.textureName = "slide" + i.ToString("D2");
                slide.position.Z = -100 * i;
                slides.Add(slide);
                slideNode.Add(slide);
            }

            slideNode.position = new Vector3(10f, 249.6f, -5100f);

            //map.Add(map1);
            map.Add(map2a);
            map.Add(map2b);
            map.Add(map2c);
            map.Add(map2d);
            map.Add(map2e);
            map.Add(map2f);

            HudBase.Instance.Add(hudDebug);
            HudBase.Instance.Add(hudConsole);
            HudBase.Instance.Add(speedometerBase);
            HudBase.Instance.Add(speedometerPointer);
            HudBase.Instance.Add(ActionTrigger.textField);

            RootNode.Instance.Add(monster);
            RootNode.Instance.Add(skybox);
            RootNode.Instance.Add(collisionVisuals);
            RootNode.Instance.Add(map);
            RootNode.Instance.Add(cannon);
            RootNode.Instance.Add(testHueScale);
            RootNode.Instance.Add(clock1);
            RootNode.Instance.Add(lamps1);
            RootNode.Instance.Add(lamps2);
            RootNode.Instance.Add(lampSwitch1);
            RootNode.Instance.Add(lampSwitch2);
            RootNode.Instance.Add(lampSwitch3);
            RootNode.Instance.Add(lampSwitch4);
            RootNode.Instance.Add(lampSwitch5);
            RootNode.Instance.Add(lampSwitch6);
            RootNode.Instance.Add(lampSwitch7);
            RootNode.Instance.Add(lampSwitch8);
            RootNode.Instance.Add(slideNode);

            #endregion

            Camera.Instance.position = new Vector3(2700, 250, -6075);

            RenderWindow.Instance.KeyPress += HandleKeyPress;
            RenderWindow.Instance.Title = "ReSim";
            InputManager.CursorLockState = CursorLockState.Centered;
            InputManager.HideCursor();

            mapCollision.Add(slideAABB);
        }