public Lamp(string name) : base(name) { lampHead = new Entity(name + "_head"); lampHead.mesh = new Mesh(); lampHead.mesh.polygonList = lampHeadMesh.polygonList; lampHead.mesh.vertexArray = lampHeadMesh.vertexArray; lampHead.mesh.useVBO = lampHeadMesh.useVBO; lampHead.mesh.hasVBO = lampHeadMesh.hasVBO; lampHead.mesh.VBOids = lampHeadMesh.VBOids; lampHead.position = new Vector3(0f, 60f, 0f); Add(lampHead); lampPost = new Entity(name + "_post"); lampPost.mesh = new Mesh(); lampPost.mesh.polygonList = lampPostMesh.polygonList; lampPost.mesh.vertexArray = lampPostMesh.vertexArray; lampPost.mesh.useVBO = lampPostMesh.useVBO; lampPost.mesh.hasVBO = lampPostMesh.hasVBO; lampPost.mesh.VBOids = lampPostMesh.VBOids; lampPost.mesh.material.baseColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); Add(lampPost); lampHead.mesh.material.textureName = lampPost.mesh.material.textureName = "white"; }
public LampSwitch(string name, Node connectedLamps) : base(name) { this.connectedLamps = connectedLamps; lampHead = new Entity(name + "_head"); lampPost = new Entity(name + "_post"); lampHead.mesh = new Mesh(); lampPost.mesh = new Mesh(); lampHead.mesh.polygonList = Lamp.lampHeadMesh.polygonList; lampPost.mesh.polygonList = Lamp.lampPostMesh.polygonList; lampHead.mesh.material.textureName = lampPost.mesh.material.textureName = "white"; lampHead.position = new Vector3(0f, 60f, 0f); lampHead.mesh.material.baseColor = new Color4(0.9f, 0.3f, 0.3f, 1.0f); lampPost.mesh.material.baseColor = new Color4(0.6f, 0.3f, 0.3f, 1.0f); Add(lampHead); Add(lampPost); }
public override void InitGame() { #region Program arguments //TODO: Program arguments #endregion #region Entities skybox.mesh.material.textureName = "skybox"; skybox.isLit = false; collisionVisuals.mesh.material.textureName = "map0e"; collisionVisuals.wireFrame = true; collisionVisuals.mesh.shader = Shader.collisionShaderCompiled; collisionVisuals.writeDepthBuffer = false; collisionVisuals.readDepthBuffer = false; collisionVisuals.renderPass = 1; map1.mesh.material.textureName = "white"; map1.mesh.useVBO = true; map1.mesh.GenerateVBO(); map2a.mesh.material.textureName = "white"; map2b.mesh.material.textureName = "white"; map2c.mesh.material.textureName = "white"; map2d.mesh.material.textureName = "white"; map2e.mesh.material.textureName = "white"; map2f.mesh.material.textureName = "white"; map2a.mesh.useVBO = true; map2b.mesh.useVBO = true; map2c.mesh.useVBO = true; map2d.mesh.useVBO = true; map2e.mesh.useVBO = true; map2f.mesh.useVBO = true; map2a.mesh.GenerateVBO(); map2b.mesh.GenerateVBO(); map2c.mesh.GenerateVBO(); map2d.mesh.GenerateVBO(); map2e.mesh.GenerateVBO(); map2f.mesh.GenerateVBO(); map2a.mesh.material.baseColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); map2b.mesh.material.baseColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); map2c.mesh.material.baseColor = new Color4(1.0f, 0.9f, 0.6f, 1.0f); map2d.mesh.material.baseColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); map2e.mesh.material.baseColor = new Color4(0.3f, 0.3f, 0.3f, 1.0f); map2f.mesh.material.baseColor = new Color4(0.5f, 0.9f, 0.1f, 1.0f); BasicClock.clockMesh.useVBO = true; BasicClock.clockMesh.GenerateVBO(); clock1.position = new Vector3(1200f, 435f, -5120f); cannon.position = new Vector3(3700f, 0f, -5300f); hudConsole.enabled = false; hudConsole.isVisible = false; hudConsole.FontTextureName = "font2"; hudConsole.NumberOfLines = 30; hudConsole.DebugInput += ConsoleInputReceived; speedometerBase.width = 256f; speedometerBase.height = 64f; speedometerPointer.width = 5f; speedometerPointer.height = 68f; Camera.Instance.friction = new Vector3((float)config.GetDouble("playerFriction"), 1, (float)config.GetDouble("playerFriction")); monster.mesh.material.textureName = "huescale"; testHueScale.mesh.material.textureName = "huescale"; testHueScale.position = new Vector3(3700f, 75f, -5300f); Lamp.lampHeadMesh.material.textureName = Lamp.lampPostMesh.material.textureName = "white"; Lamp.lampHeadMesh.useVBO = true; Lamp.lampHeadMesh.GenerateVBO(); Lamp.lampPostMesh.useVBO = true; Lamp.lampPostMesh.GenerateVBO(); for(float x = 2500; x <= 3500; x += 250) { for(float z = -6550; z <= -5550; z += 250) { Lamp lamp = new Lamp("lamp1_" + x.ToString("F0") + "_" + z.ToString("F0")); lamp.position.X = x; lamp.position.Z = z; lamp.position.Y = 75f; lamps1.Add(lamp); } } for(float z = -6250; z <= -5850; z += 200) { Lamp lamp = new Lamp("lamp2_" + z.ToString("F0")); lamp.position.X = 1600f; lamp.position.Z = z; lamp.position.Y = 150f; lamps2.Add(lamp); } lampSwitch1 = new LampSwitch("lampswitch1", lamps1); lampSwitch1.position = new Vector3(1950f, 150f, -6050f); lampSwitch2 = new LampSwitch("lampswitch2", lamps1); lampSwitch2.position = new Vector3(3750f, 75f, -6050f); lampSwitch3 = new LampSwitch("lampswitch3", lamps1); lampSwitch3.position = new Vector3(3000f, 75f, -6830f); lampSwitch4 = new LampSwitch("lampswitch4", lamps1); lampSwitch4.position = new Vector3(3000f, 75f, -5250f); lampSwitch5 = new LampSwitch("lampswitch5", lamps2); lampSwitch5.position = new Vector3(1950f, 150f, -6050f); lampSwitch6 = new LampSwitch("lampswitch6", lamps2); lampSwitch6.position = new Vector3(1600f, 264f, -5475f); lampSwitch7 = new LampSwitch("lampswitch7", lamps2); lampSwitch7.position = new Vector3(1600f, 264f, -6625f); lampSwitch8 = new LampSwitch("lampswitch8", lamps1); lampSwitch8.position = new Vector3(2630f, 715f, -5700f); for(int i = 0; i < config.GetInt("numSlides"); i++) { Entity slide = new Entity("slide" + i.ToString("D2")); slide.mesh = new Mesh(); slide.mesh.polygonList = slideMesh.polygonList; slide.mesh.material.textureName = "slide" + i.ToString("D2"); slide.position.Z = -100 * i; slides.Add(slide); slideNode.Add(slide); } slideNode.position = new Vector3(10f, 249.6f, -5100f); //map.Add(map1); map.Add(map2a); map.Add(map2b); map.Add(map2c); map.Add(map2d); map.Add(map2e); map.Add(map2f); HudBase.Instance.Add(hudDebug); HudBase.Instance.Add(hudConsole); HudBase.Instance.Add(speedometerBase); HudBase.Instance.Add(speedometerPointer); HudBase.Instance.Add(ActionTrigger.textField); RootNode.Instance.Add(monster); RootNode.Instance.Add(skybox); RootNode.Instance.Add(collisionVisuals); RootNode.Instance.Add(map); RootNode.Instance.Add(cannon); RootNode.Instance.Add(testHueScale); RootNode.Instance.Add(clock1); RootNode.Instance.Add(lamps1); RootNode.Instance.Add(lamps2); RootNode.Instance.Add(lampSwitch1); RootNode.Instance.Add(lampSwitch2); RootNode.Instance.Add(lampSwitch3); RootNode.Instance.Add(lampSwitch4); RootNode.Instance.Add(lampSwitch5); RootNode.Instance.Add(lampSwitch6); RootNode.Instance.Add(lampSwitch7); RootNode.Instance.Add(lampSwitch8); RootNode.Instance.Add(slideNode); #endregion Camera.Instance.position = new Vector3(2700, 250, -6075); RenderWindow.Instance.KeyPress += HandleKeyPress; RenderWindow.Instance.Title = "ReSim"; InputManager.CursorLockState = CursorLockState.Centered; InputManager.HideCursor(); mapCollision.Add(slideAABB); }