コード例 #1
0
ファイル: camera.cs プロジェクト: an87li/gameEngine
        public void setOrientation(Quaternion ori)
        {
            if (myIsDebugging == true)
            {
                myDebugCamera.setOrientation(ori);
                return;
            }

            Matrix4 m = new Matrix4();

            ori.setMatrix(ref m);
            myOrientation = ori;

            updateViewMatrix();
        }
コード例 #2
0
        public void tick(float dt)
        {
            //update axis from orientation
            myCamera.setOrientation(myViewOri);

            if (shiftDown)
            {
                myStepSize = defaultBigStepSize;
            }
            else
            {
                myStepSize = defaultStepSize;
            }

            //move based on keys
            if (moveForward == true)
            {
                myCamera.move(0.0f, 0.0f, myStepSize * dt);
            }
            if (moveBackward == true)
            {
                myCamera.move(0.0f, 0.0f, -myStepSize * dt);
            }
            if (moveLeft == true)
            {
                myCamera.move(-myStepSize * dt, 0.0f, 0.0f);
            }
            if (moveRight == true)
            {
                myCamera.move(myStepSize * dt, 0.0f, 0.0f);
            }
            if (moveUp == true)
            {
                myCamera.move(0.0f, myStepSize * dt, 0.0f);
            }
            if (moveDown == true)
            {
                myCamera.move(0.0f, -myStepSize * dt, 0.0f);
            }
        }