private Common.Bounding.Frustum FrustumWithMargin(Camera camera, Graphics.GraphicsDevice.Viewport viewport) { return(camera.FrustumFromRectangle(viewport, new Point(-enLargement, -enLargement), new Point((int)viewport.Width + enLargement, (int)viewport.Height + enLargement))); }
private Common.Bounding.Frustum FrustumWithMargin(Camera camera, Graphics.GraphicsDevice.Viewport viewport) { return camera.FrustumFromRectangle(viewport, new Point(-enLargement, -enLargement), new Point((int)viewport.Width + enLargement, (int)viewport.Height + enLargement)); }