private void CreateObjects() { try { #region Mesh3Ds Bridge = new Mesh3D(device3d, "Bridge.x", new Vector3(1f, 1f, 0.5f), CustomVertex.PositionColoredTextured.Format); hall_interior = new Mesh3D(device3d, "hall-interior.x", new Vector3(0.07f, 0.09f, 0.07f), CustomVertex.PositionColoredTextured.Format); STUT_C_L = new Mesh3D(device3d, "STUT_C_L.x", new Vector3(0.07f, 0.09f, 0.07f), CustomVertex.PositionColoredTextured.Format); Miz = new Mesh3D(device3d, "Miz2.x", new Vector3(0.4f, 0.4f, 0.3f), CustomVertex.PositionColoredTextured.Format); ERZHER_H = new Mesh3D(device3d, "ERZHER_H.x", new Vector3(0.2f, 0.2f, 0.2f), CustomVertex.PositionColoredTextured.Format); Urn = new Mesh3D(device3d, "urn.x", new Vector3(1f, 1f, 1f), CustomVertex.PositionColoredTextured.Format); Urn2 = new Mesh3D(device3d, "urn2.x", new Vector3(1f, 1f, 1f), CustomVertex.PositionColoredTextured.Format); Pottry = new Mesh3D(device3d, "POTTRY2.x", new Vector3(1f, 1f, 1f), CustomVertex.PositionColoredTextured.Format); Vase = new Mesh3D(device3d, "Vase.x", new Vector3(1f, 1f, 1f), CustomVertex.PositionColoredTextured.Format); Vase2 = new Mesh3D(device3d, "vase2.x", new Vector3(0.03f, 0.03f, 0.03f), CustomVertex.PositionColoredTextured.Format); CANOPES = new Mesh3D(device3d, "CANOPES_.x", new Vector3(0.00035f, 0.00035f, 0.00035f), CustomVertex.PositionColoredTextured.Format); CANNON1 = new Mesh3D(device3d, "CANNON1.x", new Vector3(0.02f, 0.02f, 0.02f), CustomVertex.PositionColoredTextured.Format); #endregion #region SplashScreen objects // // SplashScreen // btnStart = new SplashButton[1]; btnStart[0] = new SplashButton((Form)device3d.CreationParameters.FocusWindow, device3d, new Point((width / 2) - 125, height - 300), new Size(250, 100), @"SplashScreen\START_Normal.png", @"SplashScreen\START_MouseOver.png", @"SplashScreen\START_MouseDown.png", @"SplashScreen\START_Disable.png"); sps = new SplashScreen(device3d, @"SplashScreen\SplashScreen.png", btnStart); #endregion #region SoundBox // // sounds // walk_Sound = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow, @"mySounds\walk.wav"); background_Music = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow); background_Music.SetBackMusic(@"mySounds\backMusic.mp3"); background_Music.backMusicVolume = -700; #endregion // // // device3d.SamplerState[0].MinFilter = TextureFilter.Anisotropic; device3d.SamplerState[0].MagFilter = TextureFilter.Anisotropic; device3d.SamplerState[0].AddressU = TextureAddress.Mirror; device3d.SamplerState[0].AddressV = TextureAddress.Mirror; // // // } catch (System.Exception ex) { System.Windows.Forms.MessageBox.Show(ex.Message, "Textures or Mesh3Ds are not OK."); System.Environment.Exit(0); } }
private void createObjects() { try { #region textures // // Define Array for 6 face of a Cube (my Room) // tW[0] = Floor // tW[1] = Front Wall // tW[2] = Front Wall // tW[3] = Front Wall // _door = Door // tW[4] = Right Wall // tW[5] = Left Wall // tW[6] = Back Wall // tW[7] = Top // tW[8] = Carpet // tW[9] = right Tableau // tW[10] = left Tableau // tW[11] = window Frame // _window = window tW = new textureWall[12]; // // Floor tW[0] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(0, 0, 0), (trainWidth * drawStep), 0, (trainDepth * drawStep)), drawStep, 0, drawStep, @"myTextures/ConcreteFloor.jpg"); // // Front Wall tW[1] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(150, 0, (trainDepth * drawStep)), (2 * 75), (4 * 75), 0), 75, 75, 0, @"myTextures/TilesOrnate_Front.jpg"); tW[2] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(0, 0, (trainDepth * drawStep)), (1 * 75), (4 * 75), 0), 75, 75, 75, @"myTextures/TilesOrnate_Front.jpg"); tW[3] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(75, 225, (trainDepth * drawStep)), (1 * 75), (1 * 75), 0), 75, 75, 75, @"myTextures/TilesOrnate_Front.jpg"); // // Door _door = new Door(device3d, true, new threeAxisRectangle(new Vector3(74, 0, (trainDepth * drawStep)), 77, 226, 0), 77, 226, 0, @"myTextures/door.jpg", 1.8f); _door.speed = 0.04f; // // Right Wall tW[4] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(0, 0, 0), 0, (trainHeight * drawStep), (trainDepth * drawStep)), drawStep, drawStep, drawStep, @"myTextures/TilesOrnate.jpg"); // // Left Wall tW[5] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3((trainWidth * drawStep), 0, 0), 0, (trainHeight * drawStep), (trainDepth * drawStep)), drawStep, drawStep, drawStep, @"myTextures/TilesOrnate.jpg"); // // Back Wall tW[6] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(0, 0, 0), (trainWidth * drawStep), (trainHeight * drawStep), 0), drawStep, drawStep, drawStep, @"myTextures/TilesOrnate.jpg"); // // Top tW[7] = new textureWall(device3d, true, new threeAxisRectangle(new Vector3(0, (trainHeight * drawStep), 0), 300, 0, 300), 300, 0, 300, @"myTextures/OrnamentsRound.jpg"); // // Carpet tW[8] = new textureWall(device3d, true, new threeAxisRectangle(new Vector3(25, 0.1f, 50), 250, 0, 150), 250, 0, 150, @"myTextures/PersianCarpets.jpg"); // // right Tableau tW[9] = new textureWall(device3d, true, new threeAxisRectangle(new Vector3(1, (trainHeight / 2) * drawStep, (trainDepth / 3) * drawStep), 0, 90, 100), 0, 90, 100, @"myTextures/rightTableau.jpg"); // // left Tableau tW[10] = new textureWall(device3d, true, new threeAxisRectangle(new Vector3((trainWidth * drawStep) - 1, ((trainHeight / 2) * drawStep) - 20, (trainDepth / 3) * drawStep), 0, 100, 75), 0, 100, 75, @"myTextures/leftTableau.jpg"); // // window Frame tW[11] = new textureWall(device3d, true, new threeAxisRectangle(new Vector3(((trainWidth / 2) * drawStep), ((trainHeight / 2) * drawStep) - 20, 0.1f), 100, 75, 0), 100, 75, 0, @"myTextures/view_out_our_window.png"); // // window _window = new window(device3d, true, openTranslationVector.Right, 40f, new threeAxisRectangle(new Vector3(((trainWidth / 2) * drawStep) + 50.8f, ((trainHeight / 2) * drawStep) - 15, 0.2f), 46, 67, 0), 46, 67, 0, @"myTextures/window.png", true); #region road Textures roadTextures = new textureWall[3]; roadTextures[0] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(50, 1, 305), 150, 0, 900), 150, 0, 150, @"myTextures/FloorHerringbone.jpg"); roadTextures[1] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(200, 1, 500), 600, 0, 150), 150, 0, 150, @"myTextures/FloorHerringbone.jpg"); roadTextures[2] = new textureWall(device3d, false, new threeAxisRectangle(new Vector3(-550, 1, 500), 600, 0, 150), 150, 0, 150, @"myTextures/FloorHerringbone.jpg"); #endregion #endregion #region Mesh3Ds // // Mesh3Ds chairMesh3d = new Mesh3D(device3d, "MALLETCH.x", new Vector3(0.025f, 0.025f, 0.025f), CustomVertex.PositionTextured.Format); dinerTableMesh3d = new Mesh3D(device3d, "DinerTable.x", new Vector3(1.2f, 1.2f, 1.2f), CustomVertex.PositionTextured.Format); pottryMesh3d = new Mesh3D(device3d, "POTTRY2.x", new Vector3(3f, 3f, 3f), CustomVertex.PositionTextured.Format); Sky = new SkyBox(device3d, "skybox.x", new Vector3(300.5f, 200.5f, 300f), CustomVertex.PositionTextured.Format); extLump = new Mesh3D(device3d, "Lump1.x", new Vector3(3f, 2.5f, 3f), CustomVertex.PositionTextured.Format); roadBarriers = new Mesh3D(device3d, "Barriers.x", new Vector3(1f, 1f, 1f), CustomVertex.PositionTextured.Format); #endregion #region SplashScreen objects // // SplashScreen // btnStart = new SplashButton[1]; btnStart[0] = new SplashButton((Form)device3d.CreationParameters.FocusWindow, device3d, new Point((width / 2) - 125, height - 300), new Size(250, 100), @"SplashScreen\START_Normal.png", @"SplashScreen\START_MouseOver.png", @"SplashScreen\START_MouseDown.png", @"SplashScreen\START_Disable.png"); sps = new SplashScreen(device3d, @"SplashScreen\SplashScreen.png", btnStart); #endregion #region SoundBox // // sounds // doorOpen_Sound = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow, @"mySounds\door_open.wav"); doorClose_Sound = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow, @"mySounds\door_close.wav"); windowOpen_Sound = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow, @"mySounds\folding-door-open.wav"); windowClose_Sound = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow, @"mySounds\folding-door-close.wav"); walk_Sound = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow, @"mySounds\walk.wav"); background_Music = new SoundBox((System.Windows.Forms.Form)device3d.CreationParameters.FocusWindow); background_Music.SetBackMusic(@"mySounds\backMusic.mp3"); background_Music.backMusicVolume = -700; #endregion // // // device3d.SamplerState[0].MinFilter = TextureFilter.Anisotropic; device3d.SamplerState[0].MagFilter = TextureFilter.Anisotropic; device3d.SamplerState[0].AddressU = TextureAddress.Mirror; device3d.SamplerState[0].AddressV = TextureAddress.Mirror; // // // } catch (System.Exception ex) { System.Windows.Forms.MessageBox.Show(ex.Message, "Textures or Mesh3Ds are not OK."); System.Environment.Exit(0); } }