/// <summary> /// type을 받아서 객체 생성 /// </summary> /// <param name="KindObj"></param> public void CreateObj(int KindObj, float X2d, float Y2d) { if (UIState < UI_READY) { return; } CreateActionObject NewAction = new CreateActionObject(new Vector3(X2d, 0, Y2d), KindObj); RobotMover.EnqueueAction(NewAction); }
/// <summary> /// type을 받아서 객체 생성 /// </summary> /// <param name="KindObj"></param> public void CreateObj(int KindObj , float X2d, float Y2d) { if (UIState < UI_READY) return; CreateActionObject NewAction = new CreateActionObject(new Vector3(X2d, 0, Y2d), KindObj); RobotMover.EnqueueAction(NewAction); }