// Use this for initialization void Start() { RayInfo = GameObject.Find("Husband").gameObject.GetComponent <RayInteraction>(); RootGauge_MS = GameObject.Find("UI").gameObject.GetComponent <UIRootingSlider>(); resourcel = GameObject.Find("NumUIPrefab").gameObject.GetComponent <ResourceUI>(); Gen = GameObject.Find("UI").gameObject.GetComponent <UIGeneral>(); RootInfo = GameObject.Find("RootingImage").gameObject.GetComponent <UIRootingInfo>(); RMoney[0] = new Money(20000, false); // Kitchen_Table(1-0) RMoney[1] = new Money(20000, false); // Fridge(1-0) RMoney[2] = new Money(30000, false); // D_Table(1-0) RMoney[3] = new Money(30000, false); // TV_Stand(1-0) RMoney[4] = new Money(30000, false); // K-Table(1-0-1) RMoney[5] = new Money(20000, false); // K-Table(1-0-2) RMoney[6] = new Money(30000, false); // Sofa(1-0-1) RMoney[7] = new Money(30000, false); // Sofa(1-0-2) RMoney[8] = new Money(100000, false); // Washer(1-1) RMoney[9] = new Money(10000, false); // Closet(1-2) RMoney[10] = new Money(10000, false); // Desk(1-2) RMoney[11] = new Money(10000, false); // Washstand(1-3) RMoney[12] = new Money(10000, false); // Toilet(1-3) RMoney[13] = new Money(10000, false); // Closet(2-1) RMoney[14] = new Money(20000, false); // Desk(2-1) RMoney[15] = new Money(20000, false); // TV_Stand(2-1) RMoney[16] = new Money(10000, false); // Bed(2-1) RMoney[17] = new Money(30000, false); // Closet(2-3) RMoney[18] = new Money(10000, false); // Desk(2-3) RMoney[19] = new Money(10000, false); // Bed(2-3) RMoney[20] = new Money(10000, false); // Toilet(2-4) RMoney[21] = new Money(10000, false); // Washstand(2-4) }
// Use this for initialization void Start() { PlayerRayFlag = GameObject.Find("Husband").gameObject.GetComponent <RayInteraction>(); GuidePanel.SetActive(true); RSlider.SetActive(false); RImage.SetActive(false); ExitPanel.SetActive(false); PanelActiveFlag = true; Time.timeScale = 0; }
void Start() { //SceneManager.LoadScene(0); Sight_Script = GameObject.Find("Wife/Head").gameObject.GetComponent <Sight>(); wifeTr = this.gameObject.GetComponent <Transform>(); playerTr = GameObject.FindWithTag("Player").GetComponent <Transform>(); PlayerRayFlag2 = GameObject.Find("Husband").gameObject.GetComponent <RayInteraction>(); // 1층 노드 ArrNodeTr[0] = GameObject.Find("MainRoom").GetComponent <Transform>(); ArrNodeTr[1] = GameObject.Find("1stFloorBathroom").GetComponent <Transform>(); ArrNodeTr[2] = GameObject.Find("Kitchen").GetComponent <Transform>(); ArrNodeTr[3] = GameObject.Find("BoilerRoom").GetComponent <Transform>(); ArrNodeTr[4] = GameObject.Find("InFrontOfTV").GetComponent <Transform>(); ArrNodeTr[5] = GameObject.Find("MainHall").GetComponent <Transform>(); // 2층 노드 ArrNodeTr[6] = GameObject.Find("StudyRoom").GetComponent <Transform>(); ArrNodeTr[7] = GameObject.Find("2ndFloorBathroom").GetComponent <Transform>(); ArrNodeTr[8] = GameObject.Find("2ndFloorHall(1)").GetComponent <Transform>(); ArrNodeTr[9] = GameObject.Find("2ndFloorHall(2)").GetComponent <Transform>(); ArrNodeTr[10] = GameObject.Find("2ndFloorMainRoom(1)").GetComponent <Transform>(); ArrNodeTr[11] = GameObject.Find("2ndFloorMainRoom(2)").GetComponent <Transform>(); ranNum = Random.Range(0, 11); Closest(); StartCoroutine(Angry_Control()); StartCoroutine(Ran_Generator()); StartCoroutine(AnimatorControl()); StartCoroutine(WalkingSound()); isStaying = false; isComplete = true; // Complete 코루틴 순차적으로 사용하기 위해 사용 SoundFlag = true; DiedFlag = false; tempTr = ArrNodeTr[0]; }
private void Awake() { instance = this; }