internal RealtimeRoomConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response) { C.RealTimeRoomConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(), response.AsPointer()); return(this); }
internal TurnBasedMatchConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response) { C.TurnBasedMatchConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(), response.AsPointer()); return(this); }
internal GooglePlayGames.Native.PInvoke.TurnBasedMatchConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response) { GooglePlayGames.Native.Cwrapper.TurnBasedMatchConfigBuilder.TurnBasedMatchConfig_Builder_PopulateFromPlayerSelectUIResponse(base.SelfPtr(), response.AsPointer()); return(this); }