internal RealtimeRoomConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response)
        {
            C.RealTimeRoomConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(),
                                                                            response.AsPointer());

            return(this);
        }
        internal TurnBasedMatchConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response)
        {
            C.TurnBasedMatchConfig_Builder_PopulateFromPlayerSelectUIResponse(SelfPtr(),
                                                                              response.AsPointer());

            return(this);
        }
 internal GooglePlayGames.Native.PInvoke.TurnBasedMatchConfigBuilder PopulateFromUIResponse(PlayerSelectUIResponse response)
 {
     GooglePlayGames.Native.Cwrapper.TurnBasedMatchConfigBuilder.TurnBasedMatchConfig_Builder_PopulateFromPlayerSelectUIResponse(base.SelfPtr(), response.AsPointer());
     return(this);
 }