コード例 #1
0
        private void _UpdateTextureIfNeeded()
        {
            // If running in editor, updates background texture from Instant Preview only.
            Texture2D previewBackgroundTexture = BackgroundTexture;

            if (InstantPreviewManager.UpdateBackgroundTextureIfNeeded(ref previewBackgroundTexture))
            {
                BackgroundTexture = previewBackgroundTexture;
                return;
            }

            IntPtr frameHandle = IntPtr.Zero;

            ExternApi.ArPresto_getFrame(ref frameHandle);
            if (frameHandle == IntPtr.Zero)
            {
                // This prevents using a texture that has not been filled out by ARCore.
                return;
            }

            int       backgroundTextureId = NativeSession.FrameApi.GetCameraTextureName();
            Texture2D texture2d           = null;

            if (m_TextureIdToTexture2D.TryGetValue(backgroundTextureId, out texture2d))
            {
                BackgroundTexture = texture2d;
            }
        }
コード例 #2
0
        private void _UpdateTextureIfNeeded()
        {
            // If running in editor, updates background texture from Instant Preview only.
            Texture2D previewBackgroundTexture = BackgroundTexture;

            if (InstantPreviewManager.UpdateBackgroundTextureIfNeeded(ref previewBackgroundTexture))
            {
                BackgroundTexture = previewBackgroundTexture;
                return;
            }

            IntPtr frameHandle = IntPtr.Zero;

            ExternApi.ArPresto_getFrame(ref frameHandle);
            if (frameHandle == IntPtr.Zero)
            {
                // This prevents using a texture that has not been filled out by ARCore.
                return;
            }

            if (m_CameraTextureId == -1)
            {
                return;
            }

            BackgroundTexture = m_CameraTexture2D;
        }
コード例 #3
0
        private void _UpdateTextureIfNeeded()
        {
            // If running in editor, updates background texture from Instant Preview only.
            Texture2D previewBackgroundTexture = BackgroundTexture;

            if (InstantPreviewManager.UpdateBackgroundTextureIfNeeded(ref previewBackgroundTexture))
            {
                BackgroundTexture = previewBackgroundTexture;
                return;
            }

            IntPtr frameHandle = IntPtr.Zero;

            ExternApi.ArPresto_getFrame(ref frameHandle);

            int backgroundTextureId = ExternApi.ArCoreUnity_getBackgroundTextureId();

            if (frameHandle == IntPtr.Zero)
            {
                // This prevents using a texture that has not been filled out by ARCore.
                return;
            }
            else if (backgroundTextureId == -1)
            {
                return;
            }
            else if (BackgroundTexture != null &&
                     BackgroundTexture.GetNativeTexturePtr().ToInt32() == backgroundTextureId)
            {
                return;
            }
            else if (BackgroundTexture == null)
            {
                // The Unity-cached size and format of the texture (0x0, ARGB) is not the
                // actual format of the texture. This is okay because the texture is not
                // accessed by pixels, it is accessed with UV coordinates.
                BackgroundTexture = Texture2D.CreateExternalTexture(0, 0, TextureFormat.ARGB32, false,
                                                                    false, new IntPtr(backgroundTextureId));
                return;
            }

            BackgroundTexture.UpdateExternalTexture(new IntPtr(backgroundTextureId));
        }