public void SetLights(ref Water water) { water.AmbientLightColor = ambientLightColor; water.LightDirection = directionToSun; }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content, ParameterSet parm, Stage stage) { if (contentLoaded) return; bool initialized = false; model = BasicModelLoad(parm, out initialized); if (!initialized) { foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { Water effect = new Water(content.Load<Effect>("Effects/v2/Water")); if (stage.Parm.HasParm("WaterSpecularPower")) effect.SpecularPower = stage.Parm.GetFloat("WaterSpecularPower"); if (stage.Parm.HasParm("WaterShininess")) effect.Shininess = stage.Parm.GetFloat("WaterShininess"); if (stage.Parm.HasParm("WaterColor")) effect.WaterColor = stage.Parm.GetVector4("WaterColor"); if (stage.Parm.HasParm("WaterBase")) effect.WaterBase = stage.Parm.GetVector4("WaterBase"); part.Effect = effect; } } } transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); base.LoadContent(content, parm, stage); }