コード例 #1
0
ファイル: Board.cs プロジェクト: michcioh/Neural-netork
        public Board Shift(int shiftR, int shiftC)
        {
            Board retBoard = new Board()
            {
                MoveNoMade = this.MoveNoMade,
                WhoHasMove = this.WhoHasMove
            };

            // check if board can be shifted
            foreach (Position position in Positions)
            {
                if (position.Owner != Position.Player.None)
                {
                    if (Board.IsCoordinateOK(position.R + shiftR) && Board.IsCoordinateOK(position.C + shiftC))
                    {
                        // shift
                        retBoard.Positions[position.R + shiftR, position.C + shiftC] = position.Clone();
                    }
                    else // can't shift owned positions
                    {
                        return(null);
                    }
                }
            }

            return(retBoard);
        }
コード例 #2
0
ファイル: Predictions.cs プロジェクト: michcioh/Neural-netork
        public bool PredictShift(Board board, Move move)
        {
            // shift
            for (int shiftR = MIN_SHIFT; shiftR <= MAX_SHIFT; shiftR++)
            {
                for (int shiftC = MIN_SHIFT; shiftC <= MAX_SHIFT; shiftC++)
                {
                    Board boardBeforeMoveAfterShift = move.BoardBeforeMove.Shift(shiftR, shiftC);

                    if (boardBeforeMoveAfterShift != null)
                    {
                        if (boardBeforeMoveAfterShift.ToString().Equals(board.ToString()))
                        {
                            int destinyR = move.MoveMade.R + shiftR;
                            int destinyC = move.MoveMade.C + shiftC;

                            if (Board.IsCoordinateOK(destinyR) && Board.IsCoordinateOK(destinyC))
                            {
                                PredictionsByKnownAfterShift[destinyR, destinyC] += PREDICTION_AFTER_SHIFT_WEIGHT;
                            }
                        }
                    }
                }
            }

            return(false);
        }