private void Load(LevelModel data) { if (data == null) throw new ArgumentNullException("data"); _level = new BaseLevel(this, data); }
public Spawner(BaseLevel level) { if (level == null) throw new ArgumentNullException("level"); this.level = level; this.random = new Random(); Reset(); }
public override bool Link(BaseLevel level, out BaseTrack[] results) { if (_direction != Direction.None) { results = null; return false; } results = level.GetTracksFacing(_position, Direction.East); bool valid = (results.Length != 0); if (valid) _next = results[0]; return valid; }
public override bool Link(BaseLevel level, out BaseTrack[] results) { if (_direction != Direction.None) { results = null; return false; } results = targets = level.GetTracksFacing(_position, Direction.North, Direction.South); bool valid = (targets.Length == 2); if (!valid) throw new LevelLoadException("This type of switch must have exactly two targets."); return valid; }
public void GameTest_Initialize() { correct = LevelGenerator.Generate(); incorrect = LevelGenerator.Generate(false); }