Beispiel #1
0
        private void Load(LevelModel data)
        {
            if (data == null)
                throw new ArgumentNullException("data");

            _level = new BaseLevel(this, data);
        }
Beispiel #2
0
        public Spawner(BaseLevel level)
        {
            if (level == null)
                throw new ArgumentNullException("level");

            this.level = level;
            this.random = new Random();

            Reset();
        }
        public override bool Link(BaseLevel level, out BaseTrack[] results)
        {
            if (_direction != Direction.None)
            {
                results = null;
                return false;
            }

            results = level.GetTracksFacing(_position, Direction.East);

            bool valid = (results.Length != 0);
            if (valid)
                _next = results[0];

            return valid;
        }
Beispiel #4
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        public override bool Link(BaseLevel level, out BaseTrack[] results)
        {
            if (_direction != Direction.None)
            {
                results = null;
                return false;
            }

            results = targets = level.GetTracksFacing(_position,
                Direction.North,
                Direction.South);

            bool valid = (targets.Length == 2);
            if (!valid)
                throw new LevelLoadException("This type of switch must have exactly two targets.");

            return valid;
        }
Beispiel #5
0
 public void GameTest_Initialize()
 {
     correct = LevelGenerator.Generate();
     incorrect = LevelGenerator.Generate(false);
 }