// Use this for initialization void Start() { //初期化 my_yuragi = new MyFluctuation(0.52f, 0.21f, 0.42f); YuragiFlag = GetComponent <SetHandInfomation>(); }
void CalcYuragiAnime(ref MyFluctuation flu) { calcyuragianime(ref flu.fluctuation.x, ref flu.fluctuationflag[0], ref flu.UpflagXYZ[0], ref flu.OutOfControl.x, X_RANGE, -X_RANGE); calcyuragianime(ref flu.fluctuation.y, ref flu.fluctuationflag[1], ref flu.UpflagXYZ[1], ref flu.OutOfControl.y, Y_RANGE, -Y_RANGE); calcyuragianime(ref flu.fluctuation.z, ref flu.fluctuationflag[2], ref flu.UpflagXYZ[2], ref flu.OutOfControl.z, Z_RANGE, -Z_RANGE); }